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Luxology's modo Being Used by Massive Entertainment to Create "World in Conflict" Strategy Game

Flexible User Interface and Artist-friendly Toolset Allows Team to Produce Detailed Organic Game Assets Faster; modo Used to Produce 90 Percent of All In-game Models

FOR IMMEDIATE RELEASE

Aug. 23, 2006

San Mateo, Calif. - Aug. 23, 2006 - Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced that Massive Entertainment, a studio in Vivendi Games' Sierra Entertainment division, is using modo for "World in Conflict," the upcoming Cold War strategy game for the PC due in spring 2007. modo's flexible user interface and powerful UV tools dramatically increased the Swedish developer's production of detailed realistic models and was used to produce more than 90 percent of the title's in-game models.

"We're very impressed with modo's new features, which have increased our production speed dramatically. For example, a one-day UV task now takes as little as one hour to complete when using modo," said Magnus Larson of Massive Entertainment. "modo also allows us to see more organic detail in our in-game models, which offers an increased level of realism that encourages our artists to explore new ideas and ultimately produce better content for our games."

modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo's modern workflow and advanced toolset easily deliver enhanced productivity for 3D artists working in game development, film visual effects, video production, graphic arts and design visualization. A free 30-day full-featured evaluation version of modo is available for immediate download from modo3d.com.

"Massive is a company that really gets what modo is about," said Brad Peebler, president of Luxology. "The efficiency modo delivers is a function of both superior workflow and the fact artists truly enjoy using the software."

About World in Conflict

World in Conflict represents the next generation of strategy games, with completely destructible 3D battlefields, aggressive team-based multiplayer action and a narrowed gameplay focus on the intense action of modern combat. The game presents a chillingly authentic Cold War scenario created by Cold War authority and best-selling author Larry Bond, in which the Soviets, fearing certain collapse in 1989, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs. For more information on World in Conflict, please visit www.worldinconflict.com.

About Massive Entertainment

Founded in 1997 and based in Malmö, Sweden, Massive Entertainment is a premier producer of games and interactive entertainment software for a worldwide market. Its world-acclaimed PC game Ground Control®, launched in 2000, established Massive Entertainment as one of the most innovative developers in the real-time strategy genre. The company has also developed several integrated games for mobile phone, SMS and WAP platforms, and a number of additional titles for the PC. In 2002, Vivendi Games (VG) acquired the company, making Massive Entertainment one of only two wholly owned development studios outside of North America. Massive and VG are now working on the top entertainment titles of the future.

About Vivendi Games

Vivendi Games ( www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft®, Diablo®, StarCraft®, and Warcraft®; and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot®, Spyro The Dragon®, Empire Earth®, SWAT®, Darkwatch, Timeshift, Ground Control® and Leisure Suit Larry®. Vivendi Games is also home to Vivendi Mobile Games, publishing games for the emerging mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

About Luxology

Based in San Mateo, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. For more information on Luxology, its flagship product modo, and the active modo community, please visit www.modo3d.com.

® Copyright 2006 Luxology LLC. modo is a registered trademark of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.

For more information, press only:

Liaison Inc.

Scotti McGowan, (503) 796-9822 or (604) 929-8498, scotti@liaisonpr.com

Reader contact:

Luxology, LLC

1670 South Amphlett Blvd, Suite 214

San Mateo, CA 94402

(650) 378-8506

Info@luxology.com

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