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Infernal Engine

Selected by Namco Bandai to propel upcoming Wii title Food Network: Cook or Be Cooked.

MAY 28, 2009 – LEWISVILLE, TX - NAMCO BANDAI Games America Inc., is the latest publisher to realize the amazing flexibility of Terminal Reality’s Infernal Engine. Infernal Engine offers the highest visual fidelity of any available engine middleware for the Wii and NAMCO BANDAI has selected the Infernal Engine to power the upcoming video game title Food Network: Cook or Be Cooked ™, developed by Red Fly Studio and scheduled for release later this year.

“By using the Infernal Engine to power Food Network: Cook or Be Cooked, NAMCO BANDAI Games America and Red Fly Studio are creating a cooking game where the food actually looks edible,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. “Because of the power and versatility of the Infernal Engine virtual chefs will be able to do pretty much anything a chef in the real world can do, from opening and closing cabinet doors to adding varying amounts of spices. For developers who want to make games for the Nintendo Wii they can’t go wrong with the Infernal Engine.”

The Infernal Engine is a powerful tool for creating realistic looking titles for the Nintendo Wii used by. developers the world over. Developers have been flocking to the Infernal Engine because of the ease with which the engine scales between systems, its streamlined content pipeline which maximizes productivity, and Terminal Reality's best in class support.

“We are extremely pleased to be using Terminal Reality’s Infernal Engine for Food Network: Cook or Be Cooked as it is a full featured, unified environment for game development,” said Mike Morishita, executive producer, NAMCO BANDAI Games America “With rendering, special effects, scripting and audio tools ready to go, our team at Red Fly Studio was able to focus on what is truly important for the title -- cooking up a storm.”

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Electronics Entertainment Expo (E3) from June 2 - 4 in Los Angeles, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with an E3 appointment request. You can also follow us on Twitter at www.twitter.com/terminalreality.

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent games industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

Contacts:

Hillary L. Lyons / William O’Neal

For The Win! PR for Terminal Reality

206.359.0257 / 510.409.9913

Hillary@forthewinpr.com / William@forthewinpr.com

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