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GreatGamesExperiment.com Unveiled to Public

Social Networking Site for Games, Gamers, and Developers Reaches Open Beta

http://www.greatgamesexperiment.com/

Eugene, OR, March 2, 2007 -- GreatGamesExperiment.com, a social networking site centered around gaming, is pleased to announce its public beta release.

"Getting games made is only half of the problem. Finding an audience once you have sweat out two or three years of development is extremely difficult," says Great Games Experiment creator Jeff Tunnell. "Getting a lot of 'eyeballs' to look at your game is important, and social networking sites are a method of allowing a community to create its own content and momentum. Having indie games presented side by side with commercial games should get more recognition for the indies."

By providing a free resource for developers to network and promote their own games, users have an opportunity to play games that can not be found on other aggregation sites. Along with indie games, GreatGamesExperiement.com hosts a variety games ranging from free Flash games to old classics and mainstream commercial titles.

With the ability to promote, network, discover, download, and play over 2,800 games (and growing), the Great Games Experiment provides a forum for games from any era or platform.

"GreatGamesExperiment is the first site I've come across that doesn't limit what kinds of games can be added. It isn't just a Flash games site, an indie site, or a site promoting console games: it's a one-stop resource for the entire gaming world. The social aspects of the community allow me to narrow the huge amount of gaming choices by seeing what my friends and other like-minded community members are playing," says GarageGames Marketing Director Eric Fritz.

Ratings, recommendations, and popularity statistics for each game ensures that the cream of the digital crop rises to the top in dynamic fashion. Tags, friendships, and comments supply a more personalized means of distinguishing the exact types of game a user wants to play. The games themselves can be downloaded from their individual game pages, and many are even available to play instantly in your browser. Personalized gamer badges let others know what games users are playing, and can be added to blogs, forums, and social networking sites by embedding the provided html code. All of these features add up to a centralized location for a large audience with a specific focus on the gaming industry.

The Great Games Experiment has already made a positive impact for game developers in its closed beta stage, claims indie developer Adam Bielinski:

"When I made Forces, I definitely did not think it would gain anywhere near the recognition it has received. Only because of site's like... GGE (GreatGamesExperiment.com) has it gotten this popular."

GreatGamesExperiment.com is entirely free, and requires no obligation beyond a valid email address to become a member.

GarageGames: GarageGames, the company behind GreatGamesExperiment.com, is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, and Torque Game Engine Advanced, they have been providing game development tools and technology at an affordable price since 2000. The Torque Game Engine was the original technology behind the Tribes series of games, and has been used since to develop countless games on Windows, Mac, Linux, and Xbox 360, notable among which is GarageGames' own Marble Blast series of games.

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