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Games Industry Recruitment Update

Your weekly guide to the hottest jobs in the games industry, courtesy of Aardvark Swift. This week - positions from across the industry including opportunities for programmers and artists.

Welcome to the weekly recruitment update on GamesIndustry.biz, provided courtesy of leading recruitment agency Aardvark Swift!

There are plenty of new positions from all around the industry available this week - and remember, there are many hundreds of jobs available in our Jobs Section.

PROGRAMMERS

It's a good week for code-smiths, starting with an opportunity for an experienced multiplayer gaming programmer based in London. This company is a start up developing a unique VR product and is looking for a Technical Manager to oversee research and development. [More Info]

Another London-based company is looking for an experienced Programmer to join the team and work on cutting edge multi-platform titles. The right applicant will need to be skilled in a broad range of game technology, including animation, rendering, networking, optimisation, scripting, physics and game architecture. A working knowledge of the PS2 is a plus. [More Info]

Another programming opportunity is for this Midlands-based company, looking for people with five years or more experience (with at least two years in a lead or senior capacity) to work as Lead Programmers. Managerial/leadership skills are a must, as is a good knowledge of C and C++. [More Info]

Further afield, there's an overseas position available this week for an Audio Engine Programmer located in California and working on a challenging list of triple-A software titles. [More Info]

Slightly closer to home in the South East/East Anglia, this international company is at the forefront of graphics card development and is looking for a DirectX / OpenGL Graphics Driver Programmer to work on device drivers for Windows XP/2000/98/Me. Problem solving skills should be complemented by 3D or video graphics skills and up to date C programming knowledge. [More Info]

ARTISTS

Elsewhere this week, a North Eastern company is looking for 3D Artists and Animators with skills and enthusiasm for next generation graphics. An in-depth knowledge of 3D Studio Max and Photoshop (and Character Studio for animators) is a pre-requisite. Successful applicants will be working on multi-platform titles for PS2, Xbox, GameCube and PC. [More Info]

Opposite the above in the North West is a company looking for a Freelance Maya Artist working on a one-month rolling contract, with animation, modelling, texturing and lighting skills. As this is a film and broadcast studio specialising in effects and animation, a show reel is essential. [More Info]

Further away (in Australia actually), an RPG and strategy game developer is looking for a Senior Artist to work with an Art Director and Lead Artist on PC and console titles. Good texturing skills are an absolute requirement, with low polygon modelling skills, animation experience and traditional art skills also a plus. [More Info]

Finally this week, a respected London developer has an opening for an Animator and needs to fill the vacancy somewhat urgently. Experience in 3D character animation - preferably cartoon style animation - and handling 3D Studio Max, Maya or SoftImage will make a big difference, as will at least one year's experience in the area. They will consider anyone from TV, film or games, but games experience is a preference. [More Info]


GAMES TESTER

This one just in - an exclusive offering for an experienced Games Tester working in Surrey/South East at a major games publisher on a small but highly skilled team. Applicants should be keen gamers and have at least one year's experience testing within the industry across various platforms - language skills are preferred, but not essential. For more info on this one, please contact Colin Walsh directly.


That's it for this week, but be sure to check out our Recruitment Section for more great jobs, updated daily!

Author
Tom Bramwell avatar

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.