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Gameloft Q1 revenues up 7 percent

Mobile developer sees iPhone account for 21% of sales as rapid growth continues

French mobile developer Gameloft has seen a 7 per cent rise in first quarter profits, compared to the same period a year ago.

For the three months ending March 31, 2010 the company saw revenues rise to €33 million (£28.7m/$43.7m). On a comparable exchange rate basis growth was put at 8 per cent for the quarter.

In keeping with standard French business practices profit details were not revealed at this time.

Overall the company's sales were spread fairly evenly across the world, with 37 per cent in Europe, 34 percent in North America and 29 per cent in the rest of the world.

Gameloft attributed the strong sales to increased market share in traditional Java and Brew phones, as well as significant success on smartphone formats.

The iPhone in particular was singled out as now representing 21 per cent of the company's sales, with 63 games released since July 2008. CFO Alexandre de Rochefort recently spoke to GamesIndustry.biz regarding the key importance of early support for Apple's format.

The company predicted that the release of new devices such as high-performance smartphones from Apple, Palm, Samsung, Nokia and Google, as well as the Apple iPad, would continue to drive growth in future quarters.

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David Jenkins

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