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To include contributions from as far afield as Israel courtesy of Spiky Snails.


Nottingham, 8/10/2010 – GameCity, the World’s best-loved videogames festival, today offered an insight into the reach and impact of the GameCity festivals. GameCity5 takes place within a number of venues throughout Nottingham from October 26 – 30th.


GameCity5, this year’s entry into the annals of GameCity’s long line of premiere videogames festivals, is delighted to announce the continued success of its plan to unite the world in celebration of gaming culture.


Spiky Snails, an independent games development company based in Israel, will help to swell the ranks of GameCitizens attending the festival and add another stamp to GameCity’s passport, joining developers from the far reaches of the world, including Copenhagen, Germany, France, Austin, San Francisco and Osaka, to name a few.


Joining an already extensive list of developers, Spiky Snails will demo their new title, Confetti Carnival, a completely original physics based, part puzzle, part stunt-‘em-up action extravaganza with twitch game-play elements and dazzling graphics.


Spiky Snails’ Co-founder Niv Fisher said, “We're honoured and thrilled to take part in GameCity for the very first time. From what I've heard, it's a one-of-a-kind type of event and I'm really looking forward to participating. This is the first time we're putting Confetti Carnival in front of the public, so come on by and give it a try."

GameCity Director Iain Simons said, “I’m ecstatic that we’re transcending boundaries of all kinds, whether they be cultural, international or emotional. Our line-up is so geographically diverse, it’s almost like visiting other countries, just without the hassle of travelling.”


The GameCityLounge is just one part of GameCity5, the yearly festival from GameCity that explores and celebrates videogames culture. For the full details on the festival line-up, go to www.gamecity.org. To book your attendance at this event, go to http.my.gamecity.org





Follow all the latest GameCity news on our website,  www.gamecity.org

Get the latest updates on our Twitter page,  www.twitter.com/gamecity

Find us on Facebook and share your feedback and future event ideas


For more information on Spiky Snail, visit www.spikysnail.com

For videogame footage, visit www.youtube.com/user/SpikySnailGames


GameCity is what a videogame festival should be. 


The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.


Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.


Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.


Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.


We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.


Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.


Don’t just take our word for it, see what others have said after working with us,


GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.

Lorne Lanning, Oddworld Inhabitants


GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.

Edge Magazine


The year’s most inventively programmed new arts festival

The Times

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