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Game Developers Dream, Dare, Deliver with Autodesk at GDC 2007

Who: Autodesk, Inc.

Where: Stand 610, Moscone Center, San Francisco, CA

When: 5 - 9 March 2007

What: The Game Developers Conference (GDC) is the leading industry event for computer, console, mobile, arcade and online games and location-based entertainment. GDC 2007 will be the public debut of some of the newest versions of Autodesk's industry-leading 3D animation, modelling and rendering software, Autodesk Maya 8.5 and Autodesk 3ds Max 9 Extension 1: Productivity Booster. Autodesk Maya 8.5 gives artists enhanced creative control via the new Maya Nucleus unified simulation framework and Python scripting integration, enabling faster completion of complex animation and simulation tasks. Autodesk 3ds Max 9 Extension 1: Productivity Booster helps artists increase efficiency with more than 30 productivity enhancements in the areas of animation and Biped, rendering, UI and usability.

Demonstrations of Autodesk MotionBuilder character animation software will also be held at the Autodesk booth. At GDC 2007, Autodesk Location Services will present an array of tools and resources that allow game developers to create mobile games, which take advantage of the mobile platform's unique Global Positioning System (GPS) capabilities. Throughout the show, game developers will be at the Autodesk booth revealing some of the secrets behind their latest masterpieces. Drop by the Autodesk booth to hear from Harmonix Games, Insomniac Games, Relic Entertainment, TikGames and Ubisoft. Autodesk thanks its strategic partners Dell, Intel and NVIDIA for their support at GDC 2007.

Autodesk is a proud sponsor of the Microsoft XNA Game Studio Express "Dream-Build-Play" contest, launching at GDC. The "Dream-Build-Play" global contest is open to any user of XNA Game Studio Express. Developers of the top 20 games in 2007 will be eligible to receive licenses of 3ds Max or Maya. XNA Game Studio Express enables independent game developers and hobbyists to create, debug and play the games they create on their Windows PC and with an active subscription to the XNA Creators Club, also on their Xbox 360. Autodesk FBX file exchange format is the only third-party file exchange format supported by XNA Game Studio Express.

For more information about Autodesk at GDC 2007, visit www.autodesk.com/gdc2007

Autodesk GDC Event Highlights

Complete details on Autodesk activities at GDC 2007 are available at http://www.autodesk.com/mini-sites/gdc_2007/sessions.html. GDC attendees are invited to attend the following Autodesk events held at the Moscone Center throughout the week:

Monday 5 March

Topic: Autodesk Maya: Large Data Set Handling and Data Re-use for Next-Generation Pipelines Location: Room 3002, West Hall

Presenter: Shinichiro Hara (Sheen), Associate CG Supervisor, Electronic Arts

Tuesday 6 March

Topic: Autodesk 3ds Max 9: Advanced Techniques for Next-Generation Pipelines

Location: Room 3000, West Hall

Presenter: Laurent M. Abecassis, Di-O-Matic

Wednesday 7 March

Topic: Autodesk 3ds Max 9: Advanced Techniques for Next-Generation Pipelines

Location: Room 132, North Hall

Presenters: Randy Stebbing, Lead Technical Artist, High Moon Studios; Jeff Hanna, Technical Artist, Volition

Topic: Mobile and Location-Based Games

Location: Autodesk stand, 2pm

Presenter: Autodesk Location Services

Thursday 8 March

Topic: Autodesk FBX - An Overview

Location: Room 3002, West Hall

Friday 9 March

Topic: Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques

Location: Room 3009, West Hall

Presenters: Tony Lewellen, Character Technical Director, Midway Games and Grayson Chalmers, Character Lead, Midway Games

About Autodesk

Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualise, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.

Autodesk, 3ds Max, FBX, MotionBuilder and Maya are registered trademarks or trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

® 2007 Autodesk, Inc. All rights reserved.

Contact: Kim Willsher or Raj Dehil, Red Lorry Yellow Lorry, +44 (0)20 7403 8878

Email: kimw@rlyl.co.uk or rajd@rlyl.co.uk

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