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UK government pours 20m into creative industries

Investment includes 190,000 for UK Games Fund and 200,000 for Digital Schoolhouse

By James Batchelor

Server company Zeuz raises €3 million in funding

Munich-based b2b firm grew out of the consumer-facing GPortal

By Matthew Handrahan

Modern Times Group invests in new VC fund Play Ventures

This is the Swedish company's 11th investment since November 2017

By Matthew Handrahan

Starbreeze faces insolvency, CEO steps down

Swedish firm has applied for "reconstruction" with Stockholm courts as financial impact of Overkill's The Walking Dead becomes clear

By Matthew Handrahan

Playtika acquires German casual studio Wooga

Deal is worth a reported $100 million, with no layoffs to Wooga's 180-strong team

By Matthew Handrahan

Rovio acquires Finnish mobile studio PlayRaven

Deal covers all shares in PlayRaven and its staff of 25 people

By Matthew Handrahan

Mobvista aims to raise $208 million with Hong Kong Stock Exchange IPO

GameAnalytics' parent company earned $313 million in revenue last year

Starbreeze management ordered to cut costs after poor sales of Overkill's The Walking Dead

Board of directors mandates review to cost of operations, calls for publisher to “sharpen focus on core business”

By James Batchelor

Creative industries contribute almost 92bn to UK economy

Government statistics show games, film, TV, music and more account for more than 250 million per day

By James Batchelor

Super.com launches investment initiative for developers using Unreal Engine

"We know the challenges developers face and how to tackle these hurdles," says Super.com investment director

By Haydn Taylor

Star Citizen crowdfunding has passed $200m

Chris Roberts reports the game now has backers in 171 countries, has smashed all crowdfunding records

By James Batchelor

Nvidia stocks drop after Q3 guidance miss

Shares fall as much as 19% as company continues lower-than-expected guidance for Q4

By Rebekah Valentine

12th annual Desert Bus For Hope raises $730,000

Charity gaming challenge will donate funds to Child's Play

Supercell invests €5m in Apple Watch dev Everywear Games

Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile

By James Batchelor

Battlefield V delay triggers EA share plummet, hedge fund exodus

Activision and Take-Two's stocks also take a hit in turbulent and competitive Q4

By James Batchelor

Bunch raises $3.8m in seed funding to bring group video chat to mobile games

New capital will allow Bunch to ramp up user acquisition and expand developer platform

Telltale undergoing liquidation, removing games from Steam

Back to the Future, Tales of Monkey Island de-listed, employee health benefits set to end soon

By Rebekah Valentine

NetEase sees Q3 growth with mobile titles, Western partnerships

Net revenue increase of 35.1% YOY driven by Chinese mobile releases, Battle for Azeroth, and Minecraft

By Rebekah Valentine

Cryptocurrency is “not for start-ups anymore”

Reality Gaming Group co-founder Tony Pearce warns that the costs around Initial Coin Offerings have skyrocketed in the last year

By James Batchelor

THQ Nordic's net sales up 1,403% to $139.5m

Re-releases and Deep Silver titles drive record performance for publisher

By James Batchelor

80m Creative Industries Clusters Programme launches to fund new R&D projects

Abertay University representing video games in new initiative by Arts and Humanities Research Council

By James Batchelor

Dude, Where's My Money? Part Three: From Hunting To Gathering

Nikolay Bondarenko's publishing advice series continues with an in-depth look at bundles and crowdfunding

By Nikolay Bondarenko

The GamesIndustry.biz Podcast: Counting on cryptocurrency, with Reality Clash

Download our latest episode, reflecting on a tumultuous year for the realm of blockchain and cryptocurrency

By James Batchelor

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