Fig turns a profit for some investors

Crowdfunding/investment site has provided positive returns on two of three released games, and one unreleased one

By Brendan Sinclair

Virtuos planning $30m investment in new studios by 2020

Outsourcing firm tells about its plans following $15m funding round and new Singapore HQ

By James Batchelor

President Trump blocks $117 billion Qualcomm takeover

Singaporean rival Broadcom prevented from buying US chip firm over "national security" concerns

By Matthew Handrahan

Tencent invests up to $1bn into streaming services within 24 hours

Chinese giant poured $632m into Douyu and led a $461m funding round into its rival Huya

By James Batchelor

Blast seeks to gamify savings

Service's pitch to players is it will help them save money, pitch to publishers is that it will help them get more money from players

By Brendan Sinclair

Kixeye secures $20m funding for machine learning platform

Mobile firm claims tech optimises gameplay and monetisation to solve the 'one-hit wonder problem'

By James Batchelor

Toys R Us planning to liquidate US operation - Report

Bankrupt retailer's already grim outlook has taken a turn for the worse, hopes fading for acquisition or debt restructuring

By Brendan Sinclair

V2 Games' Future Fund invests in WWE Champions dev Kung Fu Factory

Free-to-play studio is the first beneficiary of $10m fund to drive innovation in games

By James Batchelor

Nintendo expected to overtake Microsoft in 2018

IHS Markit's 2017 full-year figures also show console market enjoyed biggest growth in six years

By James Batchelor

Unhappy Rovio says 2017 was its 'best ever year'

Revenue and Profit rise sharply, but miss analyst expectations

By Christopher Dring

Ubisoft acquires Blue Mammoth Games

Atlanta-based developer of free-to-play fighter Brawlhalla snapped up by the French publisher

By Matthew Handrahan

UK enjoys record-breaking year with 5.11bn spent on video games in 2017

Valuation by trade body UKIE shows digital games market exceeded 1.5bn for the first time ever

By James Batchelor

Toys R Us enters administration

3,000 UK jobs at risk at long-running toy retailer, although stores remain open

By James Batchelor

Almost $9bn spent on digital games in January - Superdata

Research firm also reports PUBG and Fortnite generated $200m in revenue last month

By James Batchelor

Are video games immune to cryptocurrency failure?

46% of 2017 ICOs have already failed, but most games-based projects seem to be ongoing

By James Batchelor

Rovio's value halves following investor exodus

Angry Birds developer cites spiralling user acquisition cost for profit forecast shortfall

By Haydn Taylor

Vision Esports raises $38 million in funding

Round led by Evolution Media featured contributions from numerous star professional athletes

By Matthew Handrahan

FanAI raises $2.5 million for esports audience monetisation

AI-driven platform takes lifetime funding to $4.5 million

Australians spent AU$3.23bn on video games in 2017

IGEA data shows AU$1bn on physical hardware and software, console sales up 36% year-on-year

By James Batchelor

British Games Institute “becomes real” with National Videogame Foundation merger

“We're not here to displace anything,” new organisation tells

By James Batchelor

Mobile dev Small Giant Games secures $41m investment ten months after first release

"Small Giant Games ticks all the boxes for the kind of companies the team wants to support," says EQT Ventures

By Haydn Taylor

InnoGames reports revenue growth of 24% last year, up to €161.5m

Ten years of consecutive growth for German mobile publisher and developer

By Haydn Taylor

Epic Games partners with Mail.Ru to fund indie titles

Selected developers will also benefit from Russian firm's marketing and analytics services

By James Batchelor

Kakao Games secures $131m from five investors

Tencent and Bluehole among the five companies to invest in South Korean developer

By Haydn Taylor

The Humble beginnings of National Insecurities

The British start-up reflects on lessons learned about funding projects and how these led to a three-game deal with Humble Bundle

By James Batchelor

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