Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Fairytale Fights

Swathes of cute fluffy bunnies require dispatching.

Explore the darker side of your favorite fairytale characters in this Hack’N’Slash gore-fest platform adventure!

Amsterdam/New York — April 28, 2009 – Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, are thrilled to announce today that Fairytale Fights, the Hack’N’Slash platform adventure from Playlogic Game Factory, is coming to Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC Games for Windows. Fairytale Fights is set to slice its way across Europe and North America this holiday.

Fairytale Fights is a truly twisted hack’n’slash platform adventure where players assume the role of a much-loved fairytale character, whose glory days have long since passed. While embarking on a seemingly innocent journey to save a colorful fantasy world from certain disaster, players traverse a series of colourful and enthralling levels filled to the brim with action-packed combat and fairytale-style storylines. Luckily, many different weapons lay strewn throughout the fairytale kingdom, which players can use to slice and dice their way through swathes of cute fluffy bunnies and imposing enemies.

“Fairytale Fights is the creative brainchild of our talented development team at Playlogic Game Factory and that’s why we wanted it to be the first “next gen” title that Playlogic build in-house from the ground up,” Rogier Smit, executive vice president for Playlogic. “The game combines a truly unique storyline and fantasy environment with simple intuitive controls to offer players a whole new level of bloody slice-and-dice gaming.”

Playlogic’s custom made in-house technology makes Fairytale Fights the first game ever, in which players can truly dynamically slice through 3D models in real-time! Furthermore, Playlogic has also built a volumetric liquid system that gives liquids realistic properties. Blood will splatter across the surrounding trees and leaves and players can even skid through puddles of blood, left by fallen foes.

Fairytale Fights features state-of-the art graphics, numerous characters, and dozens of missions as well a variety online and offline co-op capabilities. In addition, Fairytale Fights is built using Epic Games’ Unreal Engine 3. More game features and details will be released in the coming months.

For more information about Fairytale Fights or Playlogic, please visit www.playlogicgames.com.

###

About Playlogic:

Playlogic Entertainment, Inc. is an independent worldwide publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media. Playlogic distributes its products through all available channels, online and offline. Playlogic, who currently has approximately 110 employees, is listed on Nasdaq OTC under the symbol "PLGC.OB" and is headquartered in New York, USA and Amsterdam, the Netherlands. Its in-house game development studio “Playlogic Game Factory” is based in Breda (the Netherlands).

Playlogic's portfolio includes games that are being developed by several teams at the Playlogic Game Factory, as well as games developed by a number of studios throughout the world with approximately 400 people of external development staff. The Playlogic Game Factory also develops first party titles for Sony Computer Entertainment Europe (SCEE).

Playlogic publishes quality games, working with leading technology to produce digital entertainment from concept to finished product. Playlogic plans to publish 12 titles, on several platforms, during 2009.

Forward Looking Statements:

This release contains statements about PLAYLOGIC's future expectations, performance, plans, and prospects, as well as assumptions about future events. The reader is cautioned not to put undue reliance on these forward-looking statements, as these statements are subject to numerous factors and uncertainties, including without limitation, business and economic conditions and trends; fluctuations in operating results; reduced customer demand relative to expectations; competitive factors; and other risk factors listed from time to time in the company's SEC reports. Actual results may differ materially from our expectations as the result of these and other important factors relating to PLAYLOGIC'S business and product development efforts, which are further described in filings with the Securities and Exchange Commission. These filings can be obtained from the SEC's website located at www.sec.gov. Any forward-looking statements are based on information available to PLAYLOGIC on the date of this release, and PLAYLOGIC assumes no obligation to update such statements. .

MEDIA CONTACT:

Rick van Beem

PR Manager

Playlogic International N.V.

World Trade Center Amsterdam

Strawinskylaan 1041

1077XX Amsterdam

The Netherlands

T: +31 20 676 03 04

M: +31 6 22 95 67 23

F: +31 20 673 17 13

E: rvanbeem@playlogicint.com

W: www.playlogicgames.com

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.