Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Europa Universalis III - Building-Peace-Culture feature and new screens

Info on the two latest screenshots.

New York, USA (September 1, 2006) - Recognized as a genre-defining Grand Strategy game, Europa Universalis III (EU III) is every bit as wide in scope and spectrum as its predecessors. With more than 1700 provinces and sea zones as well as flexible nation-building for endless combinations, these are just a few examples of how the game can be customized. Play historically correct or alter the course of history - more than 250 nations are waiting to answer to your call.

To further illustate this point, Paradox Interactive is releasing the following screenshots:

eu3_Aug31_1.jpg

Illustrated is Maine, a French province in the late 17th century. The screenshot display the provincial interface, and the player is currently contemplating what to build in this province. The wide range of different buildings that are possible in this province can also be seen in the interface.

An interesting fact about cultures:

The culture files list defines which cultures exist, and which belong to the same group. A country can have one primary culture and perhaps a few accepted cultures. A province belonging to the same culture group as the player's primary culture is treated in the same way as an accepted culture. For example, this means that Sweden would have Swedish as a primary culture and Finnish as an accepted culture, with no penalties from Scandinavian cultures; however, Sweden would get penalties from other finno-ugric cultures.

eu3_Aug31_2.jpg

Illustrated is the peace-offer construction phase. The player is currently playing Brittany and fighting a war with France. A peace offering has been made and the player has several options to choose from in making this peace offer. A feature that has been retained from previous iterations in the series is the ability to secede provinces and give up ducats. However, in EU III, players can also renounce core-provinces, let go of vassals and/or set free new countries as a part of a peace deal.

If peace is demanded, the player can also enforce religious changes and vassalizations. If the war is a succession-war, players can also have the personal union goals of such a war as a part of the peace offer.

About the game

Europa Universalis III, which delves deeply into the areas of exploration, trade, warfare and diplomacy, is an epic strategy game where players take control of a nation and guide it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, Europa Universalis gives players freedom to rule their nation from an impressive choice of over 250 historically accurate countries. The Europa Universalis series put Paradox Interactive on the map as a leading strategy games publisher and developer and Europa Universalis III is eagerly anticipated from fans worldwide.

Europa Universalis III is scheduled for a worldwide release in Q1 2007.

About Paradox Interactive

Paradox Interactive has been a leading publisher and developer of strategy games for the PC platform since 1999. Well-known for their strategy titles, the company's distribution network and followers span the globe. Paradox's experienced team has completed more than 17 titles, including such best-selling games as the Europa Universalis and Hearts of Iron franchises. Published titles in North America include Knights of Honor, as well as upcoming titles Rush for Berlin and Heart of Empire: Rome. Worldwide titles to be published in 2006 include Hearts of Iron II: Doomsday and Take Command: 2nd Manassas. The company is currently working on Europa Universalis III, its biggest production yet.

www.paradoxplaza.com

Read this next

GamesIndustry International avatar
GamesIndustry International: GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.