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Epic Games Reveals GDC 2006 Game Plan

Expanded show presence includes several speaker sessions, Career Pavilion booth, press sessions and impressive array of Unreal Engine 3 presentations

RALEIGH, NC March 3, 2006 - Epic Games, one of the world's leading game developers and creator of the award-winning Unreal® Engine, reveals that it is planning an expanded presence at GDC. As well as bringing show goers the usual stunning Unreal Engine 3 demos and presenting key technical advancements over the past year, Epic are also expanding their presence to include a dedicated space in the Career Pavilion and special press sessions for the industry's media.

Epic will once again demonstrate Unreal Engine 3 in their private theater within their ExpoSuite, ES128, located in the main exhibition hall. Epic will showcase a number of new and improved Unreal Engine 3 features including: PlayStation® 3 and XboxTM 360 support, FaceFX cinema-quality facial animation with auto-generated lip-synching, new physics-based animation that provides gameplay features (like blending hit reactions with character animations), new in-editor performance optimization tools, a new COLLADA-compatible import pipeline, Epic's new high-performance multi-threaded renderer and much more.

Come and see why Unreal Engine 3 will be powering several significant next-generation games from some of the industry's top developers and publishers.

For Developers and Publishers

Developers and/or publishers wishing to see Unreal Engine 3 demonstrations should contact Mark Rein by email - mark.rein@epicgames.com - please specify three possible day/time combinations as well as the number of people you plan to bring. Availability of seating and times may be limited so please respond early.

Epic Speaker Sessions at GDC:

Wed March 22, 12:00pm-1:00pm (Programming) - "Building a Flexible Game Engine" - Tim Sweeney and Martin Sweitzer

Thurs March 23, 9:00am-10:00am (Production) - "Multiplayer Cheating: Dispatches from the Front" - Jeff Morris

Thurs March 23, 12:00pm-1:00pm (Visual Arts) - "Tips and Tricks for Modeling for Next-Gen Games" - Pete Hayes

Thurs March 23, 4:00pm-5:00pm (Game Design) - "3ds Max and ZBrush Workflow" - Shane Caudle

Fri March 24, 9:00am-10:00am (Visual Arts) - "Modeling Next-Gen Characters: From Concept to Game" - Kevin Lanning and Jerry O'Flaherty

Media Events at GDC

Epic will be hosting two Media Briefings for media at GDC. These will take place on Wed 22nd and Thurs 23rd March at 2:00PM in Epic's Exposuite (ES128). There are limited places at these sessions so you must book your place in advance by emailing Nicola Kirby (kirby@littlebrowndoggy.com) with your name, publication, contact details and preferred day. The sessions will comprise demos, short talks by key Epic spokespeople and Q&As - each session will be approximately 30 - 40 minutes long. There will be additional one to one interview slots but these will be allocated on a strictly first come, first served basis - please indicate if you would like to book one of these slots in your email.

Visit us in the Career Pavilion

Epic will also, for the first time, feature a booth in the Career Pavilion. We continue our search for the industry's best game developers. We urge prospective applicants to come and see us in the Career Pavilion. Please visit www.epicgames.com for information about currently open positions.

For More Information Contact:

Nicola Kirby

Little Brown Dog for Epic Games

+44 (0) 1372 818 776



About Unreal Engine 3:

Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Unreal Engine 3 recently won Game Developer Magazine's Frontline Award for Best Game Engine for 2005 - the second consecutive year it has held this title. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.

About Epic Games

Epic Games, Inc., based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than one million copies. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, 2002 Console Game of the Year winner, Tom Clancy's Splinter CellTM from UbiSoft; PC Gamer's 2000 Game of the Year, Deus Ex from Ion Storm/Eidos; America's Army: Special Forces, from the United States Army, and Harry Potter and the Sorcerer's Stone (PC) from Electronic Arts. Additional information can be obtained through Epic's Web site at www.epicgames.com .


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