NEW YORK - March 13th 2009 - Paradox Interactive have today released the seventh in their fascinating series of Elven Legacy developer diary entries written by Lead Game Designer Max Bodrikov.
This new instalment goes behind the scenes on the process of developing the game’s user interface, an element of functionality which many people would overlook and take for granted, but which Max goes on to explain is fundamental in making the game accessible;
“One of the main goals we set when developing Elven Legacy was to bring wargames closer to players, to make the genre popular not only among hardcore fans but also casual gamers who are not aware of such a wonderful genre as hex-based wargames.
This would have been impossible without a simple and intuitive interface. We already made a rather convenient interface while working on the Fantasy Wars series, but some aspects seemed to be less than ideal. During the development of Elven Legacy’s interface, we turned our attention to those details. After receiving feedback from players, we understood what we needed to take into consideration.”
To learn what Max and his development team learned, and how they went about designing the finished interface, read the complete diary entry at:
About Elven Legacy
Elven Legacy is a fantasy strategy game that sends players on an epic quest aimed to restore the former glory of the Elven race. With a thrilling non-linear storyline and tools that allow players to create their own missions and campaigns and share them in multiplayer mode, Elven Legacy will provide hours of exciting game play for strategy fans.
Elven Legacy is scheduled for release in April 2009 and will be published worldwide by Paradox Interactive. It will be available for digital download at GamersGate for a suggested retail price of $29.99 / €29.99.
New entries will be posted every two weeks on Strategy Informer.
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About Paradox Interactive
Since 1999, Paradox Interactive has been a leading developer and publisher of PC-based strategy games. World-renowned for its strategy stable, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes original titles such as the critically acclaimed Europa Universalis and Hearts of Iron franchises, as well as the best published titles like Penumbra: Black Plague, Supreme Ruler 2020, and the greatly-anticipated Majesty 2 – The Fantasy Kingdom Sim.
Read more: http://www.paradoxplaza.com
Ino-Co is a Krasnodar-based studio, founded in 2004 by a group of highly-experienced game developers from various teams, brought together by the paramount objective to create excellent games focused on the genre that they all know and love. The studio's previous development project is Fantasy Wars, published worldwide by Atari. 1C:InoCo is a subsidiary of 1C Company.
Read more: http://www.ino-co.com/en/
1C Company specializes in distribution, publishing and development of mass market software. Founded in 1991, 1C has become the leading publisher and distributor of computer games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles.
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