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DX Studio

Upcoming version 3.1 adds terrain and shadow mapping system.

for Immediate Release

Date: 24th March 2009

Pinewood Studios based software developers Worldweaver Ltd have just announced final details of what can be expected in the upcoming release of their games and simulation platform DX Studio.

A key new feature for version 3.1 is an advanced terrain and shadow mapping system which allows users to create massive seamless outdoor environments. The design moves beyond the traditional height field and, due to the use of a freeform mesh based approach, allows for overhanging cliffs, caves and vertical terrain.

Other new features for the 3.1 release include an integrated web browser with Flash support, hardware skinned meshes and shadows, an expansion of the PhysX capabilities, Wiimote support, and resource management and file sharing systems for larger projects.

“Our switch last year to a live editing system laid some excellent foundations for future development and we are now starting to see the benefits” said Worldweaver CEO and Founder Chris Sterling. “This latest release will really push things forward in terms of DX Studio’s core performance. We are looking to offer AAA game platform performance for a fraction of the price.”

DX Studio v3.1 is now in public beta stage and is due for full release in early May. For more details please visit www.dxstudio.com.


For further information please contact:

Bob Sterling

Worldweaver Ltd

T: +44 (0)1753 656884

E: bob.sterling@worldweaver.com

Editors notes

DX Studio is the flagship product of software developers Worldweaver Ltd. Worldweaver Ltd was established in 1996 by Chris Sterling to develop PC games and high-end business GIS applications.

Development of DX Studio began in 2002 and the first version was released to market in 2005. Since then the user base of DX Studio has grown to around 30,000 worldwide. DX Studio developer licenses are available in freeware, non-commercial and commercial editions.

Product Website: www.dxstudio.com

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