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Epic Games acquires 3Lateral

Creators of digital humans tools joins Unreal Engine team, will continue to support its partners in games, film and TV

By James Batchelor

Thoughts on game voice casting: Part One

OMUK's Mark Estdale shares best practices on recording dialogue and working with actors in video games

By Mark Estdale

Crytek and Improbable bringing SpatialOS GDK to CryEngine

Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds

By James Batchelor

My Time At Portia developer assures that voice actor pay issues are resolved

Chinese studio Pathea Games accused of paying little to nothing for dialogue in crowdfunded RPG

By James Batchelor

Eximius developer uses DMCA to reclaim Steam page from publisher

Update: Ammobox claims publisher TheGameWall Studios "disappeared completely," after launch, and lost revenue worth six months of operating expenses

By Brendan Sinclair

Hatch to make games supporting the United Nations' Sustainable Development Goals

Games approved by the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development will be available to Hatch Kids premium subscribers

Digital Extremes and PUBG company Krafton looking for developers at PAX East

More big names for March's GamesIndustry.biz Investment Summit @ PAX East

By Christopher Dring

How Mediatonic is bringing Gears of War to mobile

UK developer discusses the origins of its Gears Pop partnership with Microsoft and how Funko figures will inspire a new take on chainsawing aliens to death

By James Batchelor

Splash Damage releases full Dirty Bomb design document

Former Kickstarter-only document now open to all as live development on game concludes

How to build a Bandersnatch

Developers shares advice on how to create interactive movie games that can stand toe-to-toe with Black Mirror's latest

By James Batchelor

Rieko Kodama to receive GDCA Pioneer Award

Sega veteran to be honored for tech and game design achievements on titles such as Phantasy Star, Skies of Arcadia

By Rebekah Valentine

IndieDB, ModDB founder launches mod-focused publishing arm

Modularity to use mod.io to offer a "fully cross-platform and store-agnostic modding solution"

By Rebekah Valentine

The Bandersnatch effect

Netflix's Black Mirror outing has everyone talking about interactive fiction -- but what does this mean for the game developers who got there first?

By James Batchelor

Former PlayStation, Take-Two, Nintendo execs launch blockchain publisher

Planet Digital Partners will use $38m blockchain token sale to secure investment for up to ten new games

By Matthew Handrahan

Ex-Infinity Ward developers open new studio Winterborn

Seattle-based indie creating tactical RPG based on homemade tabletop game

By James Batchelor

Ubisoft apologises for forcing heterosexual romance in Assassin's Creed Odyssey DLC

Publisher explains story-based decision behind relationship but admits it was “poorly executed”

By James Batchelor

How European expansion bolstered Bulkhead against Brexit

Setting up a German subsidiary enabled recruitment of new talent amid political turmoil in the UK, says Bulkhead Interactive CEO Joe Brammer

By Joe Brammer

Unity CEO clarifies Improbable violations, future plans in AMA

John Riccitiello emphasizes platform's "developer-first" focus as driving TOS changes

By Rebekah Valentine

IO Interactive opens new studio in Malmö

Second studio will support Hitman series and enables IOI to develop “new universes, new franchises”

By James Batchelor

Success and sustainability at Supercell

DLC: The Finnish studio's developers discuss how they keep games thriving for years, and CEO Ilkka Paananen shares his philosophy on crunch

By Rebekah Valentine

Roblox launches Digital Civility Initiative

Online safety and education will be the focus of the program, led by new hire Laura Higgins

By Matthew Handrahan

Forgotten Key shuts down

Indie studio offers glimpse at in-progress projects as free demos

By Rebekah Valentine

EA has reportedly canceled Vancouver studio's Star Wars title

Update: Official statement from EA does not confirm or deny cancellation, says Vancouver project "continues and will evolve into future Star Wars content and games"

By Rebekah Valentine

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