Sections

"If we make room for them, then there is no room for anyone else"

IGF Award host Meg Jayanth calls for devs to reject fascists, demand better treatment for themselves and their colleagues

By Brendan Sinclair

Google Stadia will support the Xbox Adaptive Controller

Microsoft's accessible device included among third-party controllers Google's platform will support

By Matthew Handrahan

WarDucks raises €3.3 million for location-based AR mobile game

Funding led by EQT Ventures will be used for development, new hires

By Rebekah Valentine

Indies clean up at GDC Awards 2019

God of War takes home yet another Game of the Year gong, and Return of the Obra Dinn wins $33,000 in IGF prizes

By James Batchelor

Phil Harrison: Stadia starts an "inevitable and one-way shift" away from consoles

Google VP also addresses concerns about bandwidth caps and those cryptic game teases shown before the keynote

By James Batchelor

Epic Games announces $100m MegaGrants program, launches free Online Services tools

GDC 2019: Unreal Engine creator also releasing ray tracing and photorealism tech, debuts new Chaos physics and destruction tech

By James Batchelor

Snapchat to unveil gaming platform next month - Report

Snap Partner Summit expected to see debut of "Project Cognac," with games designed to work within Snapchat app

By Brendan Sinclair

Kickstarter employees launch unionization effort

Kickstarter United pursuing improved inclusivity and transparency at crowdfunding platform; effort begins as Kickstarter CEO Perry Chen steps down

By Brendan Sinclair

Google Stadia has promise, but GDC failed to address its biggest obstacles | Opinion

The GI team weighs in on bandwidth, business models, and the potential link between accessibility and diversity

By GamesIndustry Staff

EA: People want inclusive games with friendlier communities

Survey finds only 7% of players say they're less likely to buy a game because of inclusive features, 61% concerned about toxicity

By Brendan Sinclair

Google unveils first details of Stadia streaming service

"The next generation is not in a box," says internet giant

By James Batchelor

Games for Change Accelerator to offer funding and support for social impact games

Collaboration with i(x) Investments and Quake Capital will admit two "cohorts" of developers each year

By Matthew Handrahan

Nvidia moves toward global rollout for GeForce Now cloud platform

More than a million gamers on the waiting list for platform that CEO stresses is "not the Netflix of games"

By Matthew Handrahan

“We need to move away from short-form VR experiences”

NDreams' VP of development Tom Gillo discusses the company's plans to become a AAA VR developer

By Christopher Dring

Unity partners with Tencent for China, cloud gaming services

Also at the GDC keynote: Unity acquires Graphine, doubles down on developer-first mission: "We're not here to make games"

By Rebekah Valentine

Chet Faliszek and Kimberly Voll form Stray Bombay Company

Former Valve writer and Riot Games designer launch their own co-op focused development studio

By Brendan Sinclair

Community management post-Christchurch massacre | Opinion

Veteran product manager James Kozanecki says the industry can no longer dismiss toxic behavior as harmless trolling

By James Kozanecki

Suda51: Grasshopper team "stronger" for Travis Strikes Again experience

Grasshopper's CEO may use the experience for a full sequel to the divisive Switch spin-off

By Andy Robinson

Epic Games awards final $500k round of Unreal Dev Grants

Last round of grants initiative brings total donated to $5 million

Double Eleven acquires VooFoo Studios

UK developer and publisher adds Mantis Burn Racing studio for undisclosed fee

By Christopher Dring

EA pulls 32-bit support for The Sims 4

Move away from OpenGL to affect Mac and PC users, who will transition to The Sims 4: Legacy Edition

GDC 2019 Preview: 18 must-see sessions

We round up the biggest keynotes, reveals and panels ahead of next week's conference

By James Batchelor

Blind Squirrel secures $5m in funding for first self-published game

F2P hero shooter will also be the first fully internally developed game the co-development studio has made

By Rebekah Valentine

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