Google Play announces Change the Game Design Challenge

$10,000 college scholarship up for grabs in design contest

By Haydn Taylor

Square Enix kills unsanctioned Tomb Raider remakes

"Our recent research, studies and reviews on Tomb Raider 3 were unwelcome," says developer Realtech VR

By Haydn Taylor

Zelda: Breath of the Wild triumphs at Game Developers Choice Awards

Multiple wins also secured by Gorogoa and Cuphead at San Francisco ceremony

By James Batchelor

King hires BBC diversity director

Joyce Adeluwoye-Adams joins Candy Crush firm to continue its work promoting games industry inclusivity

By James Batchelor

Star Control legal battle intensifies as alleged settlement offer surfaces

Stardock's "unfathomable" demands reportedly include surrender of IP rights, a public apology, $225,000 and a five-year development ban

By James Batchelor

PlayFusion partnership brings augmented reality capabilities to CryEngine

Enhanced Reality Engine is industry's "most feature-rich and performant AR technology," says Crytek CEO

By Haydn Taylor

Epic Games shows off lifelike "digital humans" with Star Wars and Andy Serkis demos

At GDC today, the Unreal Engine creator demonstrated how real-time raytracing will help games finally cross the uncanny valley

By Matthew Handrahan

Epic: The barrier between Xbox and PlayStation "will inevitably come down"

Tim Sweeney on the emergence of "real games for gamers" on mobile, and the role of cross-platform play for the future of the games business

By Matthew Handrahan

Former Telltale developers accuse studio of breeding toxicity

Co-founder Kevin Bruner is strongly criticised by former colleagues complaining of never-ending crunch and stifled creativity

By Ben Parfitt

Real stupid questions about artificial intelligence

Spirit AI's Emily Short says it's more important than ever for the press and public to understand what AI is, and what it can do

By Brendan Sinclair

The Witness studio offering $20,000 grants to underrepresented developers

Jonathan Blow's team keen to see more women, people of colour, disabled people and LGBTQIA making puzzle games

By James Batchelor

Lockwood Publishing opens first international office

Days after revealing third UK studio, Avakin Life creator announces new location in Lithuania

By Haydn Taylor

Microsoft announces DirectX ray tracing

Frostbite, Unity, and Unreal already planning to integrate DXR support

Facebook reveals new SDK for PC game development

SDK includes new features around community engagement and analytics

By Haydn Taylor

Why Unity and Universal are giving indies access to Hollywood IP

New contest, supported by Microsoft and Intel, gives devs the chance to create games based on Back To The Future, Jaws and more

By James Batchelor

"Innovation is not the only path"

Spiderweb Software founder Jeff Vogel has been making indie games for 24 years, and he has some ideas on how others can do the same

By Brendan Sinclair

Weta Workshop opens new specialist mixed reality development studio

New Zealand-based studio is developing own IP for Magic Leap One

By Haydn Taylor

Facebook Instant Games platform opens up to all developers

After nearly 18 months in closed beta, Instant Games opens up to developers with a host of new features

By Haydn Taylor

$12m of Epic Games' Paragon assets now free to all developers

Unreal Engine provider offers character models, animations, environments and more ahead of next month's shutdown

By James Batchelor

Amazon's new GameOn tech enables devs to offer real-world prizes in games

Newly-announced APIs enable in-game competitions on mobile, PC and console

By James Batchelor

Testronic opens first Asia office

QA and localisation firm now established in Bangkok, aims to help Western firms target Asian markets

By James Batchelor

Former Hitman, The Division devs form new studio Sharkmob

Studio announces first project, a multi-platform franchise based on undisclosed "cult classic" IP

By Haydn Taylor

Representing blindness through art in Another Sight

Lunar Great Wall CEO Marco Ponte talks us through his studio's inaugural game that renders a world of darkness in the style of Monet

By James Batchelor

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