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Featured Virtual Reality articles

Kuato raises 4.5m, expands to VR

Educational gaming studio's Panic Room will let one player direct the action from a PC or mobile device while another plays through a VR headset

By Brendan Sinclair

Zynga veterans launch VR gaming company ForeVR

Marcus Segal and Mike Pagano Doom lead studio aiming to develop mass market VR games

By Rebekah Valentine

VR spending to pass $1bn in 2020

Market analyst Omdia says 6.4 million virtual reality headsets will be sold this year

By Marie Dealessandri

Latest Virtual Reality articles

Resolution Games launches VR publishing arm

First partnership will bring Odd Raven Studio's Carly and the Reaperman to Oculus Quest and Quest 2 next year

By James Batchelor

Oculus publishes new set of VRCs for accessible design

Technical recommendations include suggestions for audio, visuals, interactions, movement, and more

By Rebekah Valentine

Double win for Valve at 2020 VR Awards

Index headset won best hardware, while Half-Life: Alyx was crowned Game of the Year

By James Batchelor

Oculus Quest 2 pre-orders were five times higher than Oculus Quest

Mark Zuckerberg sets a target of "ten million active units" to make Facebook's VR platform self-sustaining

By Matthew Handrahan

Jim Ryan: "We're more than a few minutes from the future of VR"

PlayStation's CEO said VR will not be "meaningful component of interactive entertainment" until at least 2022

By Marie Dealessandri

SuperData revises yearly and long-term XR predictions for the third time this year

Firm expects the Oculus Quest 2 to sell at least 3 million units in 2021

By Rebekah Valentine

Deleting Facebook wipes out Oculus purchases

Users who have not linked their Facebook account to their VR headset yet are not impacted

By Marie Dealessandri

Google officially ends support for Daydream VR

App may not work properly on devices running Android 11 or later, Daydream View headset no longer for sale

By James Batchelor

Koch Media acquires Vertigo Games for €50m

The Dutch VR publisher joins Embracer Group, in a deal that could rise a further €65m over ten years

By Matthew Handrahan

Oculus halts headset sales in Germany

Facebook says it's a temporary move and will continue supporting existing owners in the country

By Brendan Sinclair

Facebook renames its AR/VR studio collective to Facebook Reality Labs

Update: Oculus Studios will retain its name, and Oculus branding remains

By Rebekah Valentine

Oculus devices to require Facebook accounts to log in

Oculus account support will end after January 1, 2023

By Rebekah Valentine

Hitman 3 is coming to PSVR

Hitman and Hitman 2 maps and missions will also be available in VR

Sony reportedly increasing PS5 production to 10m units by 2021

Meanwhile, Facebook said to be ramping up manufacturing for Oculus devices

By James Batchelor

Doom co-creator Tom Hall joins Resolution Games

Industry veteran will be the Swedish VR specialist's senior creative director

By Matthew Handrahan

I Expect You to Die has earned over $2m on the Oculus Quest

Schell Games' VR title has also sold nearly 100,000 copies on the platform

By Rebekah Valentine

Magic Leap CEO Ronny Abovitz to step down

Abovitz will continue as CEO until a replacement is found, and remain on the board after the transition

By Matthew Handrahan

HTC co-founder reveals new VR headset and social platform

Priced at $599, Mova headset offers hand-tracking and 5G while social platform Manova makes big promises

By Haydn Taylor

More than $100m has been spent on Oculus Quest content

Ten games have earned more than $2m in revenue, including PolyArc's Moss and Cloudhead Games' Pistol Whip

By Matthew Handrahan

VR could seize its moment -- if the big players would cooperate | Opinion

VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector

By Rob Fahey

Valve ends SteamVR support for Mac

Team instead to focus on Windows and Linux

"People are returning, and buying new stuff -- that never happened before in VR"

Last year brought the next generation of VR hardware, says Ndreams' Patrick O'Luanaigh, and 2020 will see the same revolution in VR software

By Matthew Handrahan

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