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Featured Virtual Reality articles

XR Games raises £1.5 million

Leeds-based developer is to grow its team with 20 new hires, and develop its own IP

By Marie Dealessandri

Ex-Codemasters CEO Frank Sagnier resurfaces at NDreams

Sagnier named non-executive chair of VR developer and publisher, will help drive towards "some very ambitious goals"

By James Batchelor

NDreams opens second studio to make live service VR games

New branch will be fully remote, follows creation of publishing arm earlier this year

By James Batchelor

Latest Virtual Reality articles

Facebook halts Oculus Quest 2 sales

Company temporarily stops device sales to address skin irritation concerns

By Jeffrey Rousseau

VR studio Fast Travel Games raises over $4m

Funding round led by Brightly Ventures, as well as existing owners

By James Batchelor

Best practices for developing VR games for theme parks

Gamitronics founder Rajat Ojha explains the subtleties of developing VR content for location-based experiences

By Rajat Ojha

VRChat closes $80m Series D funding round

Investment will be used to develop "a creator economy where members can earn" and bringing app to more platforms

By Brendan Sinclair

Virtual reality still needs to find its business model | Opinion

Facebook's trial for ads in VR games attracted criticism but the medium still needs to wrestle with how it will make money

By Rob Fahey

Facebook to test in-headset ads in Oculus games

The test will only run on a few VR titles only but could be expanded to the ecosystem more broadly if successful

By Marie Dealessandri

PS5 VR headset expected for holidays 2022 - Report

Bloomberg sources say Sony's next-gen equipment will use Samsung OLED displays

By Brendan Sinclair

What's next for VR? | GI Live Online

NDreams' Nadine Oehmcke on advances in the virtual reality market and the five secrets behind a hit VR game

By Vikki Blake

Facebook acquires Downpour Interactive

Developer of Early Access military shooter Onward joins Oculus Studios, will continue supporting non-Oculus VR platforms

By Brendan Sinclair

Sony unveils PS5 VR controllers

Separate left- and right-hand controllers will have adaptive triggers, finger sensors, and inside-out tracking

By Brendan Sinclair

HTC unveils two Vive trackers

The new Vive Tracker and facial tracker will both launch in the US this March

By Marie Dealessandri

The next generation of PlayStation VR | Podcast

Latest episode available now, also discusses Pokémon Legends and the franchise's 25th anniversary

By GamesIndustry Staff

Sony's VR commitment must be about software, not hardware | Opinion

Will Sony's interest in VR go far enough for the company to commit its most treasured IPs to the medium?

By Rob Fahey

PlayStation's commitment is a huge boost to the VR market | Opinion

Far from being a distraction to PlayStation's core strategy, VR is very much a part of it

By Christopher Dring

Sony planning new PS5 VR headset

System will feature single-cord setup and new controller using DualSense technology, but won't be ready this year

By Brendan Sinclair

Vertigo Games acquires SpringboardVR

Location-based entertainment specialist joins the Arizona Sunshine dev for an undisclosed sum

Apple reportedly planning VR headset for next year

Bloomberg says iPhone maker is planning to launch a niche stand-alone VR device in preparation for a more mainstream AR play

By Brendan Sinclair

Kuato raises £4.5m, expands to VR

Educational gaming studio's Panic Room will let one player direct the action from a PC or mobile device while another plays through a VR headset

By Brendan Sinclair

Zynga veterans launch VR gaming company ForeVR

Marcus Segal and Mike Pagano Doom lead studio aiming to develop mass market VR games

By Rebekah Valentine

VR spending to pass $1bn in 2020

Market analyst Omdia says 6.4 million virtual reality headsets will be sold this year

By Marie Dealessandri

Resolution Games launches VR publishing arm

First partnership will bring Odd Raven Studio's Carly and the Reaperman to Oculus Quest and Quest 2 next year

By James Batchelor

Oculus publishes new set of VRCs for accessible design

Technical recommendations include suggestions for audio, visuals, interactions, movement, and more

By Rebekah Valentine

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