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Featured Virtual Reality articles

Google officially ends support for Daydream VR

App may not work properly on devices running Android 11 or later, Daydream View headset no longer for sale

By James Batchelor

Koch Media acquires Vertigo Games for €50m

The Dutch VR publisher joins Embracer Group, in a deal that could rise a further €65m over ten years

By Matthew Handrahan

Oculus halts headset sales in Germany

Facebook says it's a temporary move and will continue supporting existing owners in the country

By Brendan Sinclair

Latest Virtual Reality articles

Facebook renames its AR/VR studio collective to Facebook Reality Labs

Update: Oculus Studios will retain its name, and Oculus branding remains

By Rebekah Valentine

Oculus devices to require Facebook accounts to log in

Oculus account support will end after January 1, 2023

By Rebekah Valentine

Hitman 3 is coming to PSVR

Hitman and Hitman 2 maps and missions will also be available in VR

Sony reportedly increasing PS5 production to 10m units by 2021

Meanwhile, Facebook said to be ramping up manufacturing for Oculus devices

By James Batchelor

Doom co-creator Tom Hall joins Resolution Games

Industry veteran will be the Swedish VR specialist's senior creative director

By Matthew Handrahan

I Expect You to Die has earned over $2m on the Oculus Quest

Schell Games' VR title has also sold nearly 100,000 copies on the platform

By Rebekah Valentine

Magic Leap CEO Ronny Abovitz to step down

Abovitz will continue as CEO until a replacement is found, and remain on the board after the transition

By Matthew Handrahan

HTC co-founder reveals new VR headset and social platform

Priced at $599, Mova headset offers hand-tracking and 5G while social platform Manova makes big promises

By Haydn Taylor

More than $100m has been spent on Oculus Quest content

Ten games have earned more than $2m in revenue, including PolyArc's Moss and Cloudhead Games' Pistol Whip

By Matthew Handrahan

VR could seize its moment -- if the big players would cooperate | Opinion

VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector

By Rob Fahey

Valve ends SteamVR support for Mac

Team instead to focus on Windows and Linux

"People are returning, and buying new stuff -- that never happened before in VR"

Last year brought the next generation of VR hardware, says Ndreams' Patrick O'Luanaigh, and 2020 will see the same revolution in VR software

By Matthew Handrahan

Roto VR raises 1.5m in funding

Pembroke VCT led the round in the "360 degree" VR chair startup

Half-Life: Alyx reaches 43,000 concurrent users on launch day

First Half-Life game in 13 years performs well by VR standards, but hardware restriction is a missed opportunity analyst says

By Haydn Taylor

Valve: "VR has been missing a big game that everyone can get excited about"

Valve's Corey Peters and Sean Vanaman on making the first Half-Life game in 13 years, with novices to both VR and the celebrated series in mind

By Matthew Handrahan

More than 20 games have earned $1m in revenue on Oculus Quest

Oculus' portable headset has brought large numbers of new customers into VR, the company said

Can Alyx pull VR out of its niche? | Opinion

Half-Life: Alyx is driving headset sales before it's even released -- but it's going to take a lot more to make VR into a viable market for AAA games

By Rob Fahey

Valve Index out of stock around the globe ahead of Half-Life: Alyx launch

Prospect of VR exclusive Half-Life drives sales of high-end hardware, despite $999 price tag

By Haydn Taylor

HTC Vive Pro gets $200 price cut

VR headset on its own now going for $599, Starter Kit for $899, and Full Kit for $1,199

By Brendan Sinclair

Analysts dole out 2020 predictions

Panel of industry watchers call their shots for the upcoming year in games (and assess how their 2019 calls turned out)

By Brendan Sinclair

A (Magic) leap backwards | Opinion

The woes experienced by the over-hyped AR firm were easily predictable -- but the backlash will cause headaches for the sector at large

By Rob Fahey

High Fidelity lays off half of staff, pulls plug on open-source VR platform

Company cuts headcount for second time this year, says it is refocusing on new project early in development

By Brendan Sinclair

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