Sections

Featured Mobile articles

Playtika files IPO draft

Publisher behind Best Fiends, June's Journey has confidentially submitted preliminary paperwork to go public

By Brendan Sinclair

Final Fantasy Brave Exvius reaches 45m downloads

Square Enix mobile hit was first launched in October 2015

By Matthew Handrahan

My.Games buys minority stake in Mamboo Games

Partnership enables Russia-based games publisher to expand hypercasual department

By James Batchelor

Latest Mobile articles

ASA bans misleading Homescapes, Gardenscapes ads

Despite pin puzzles being present in the game, UK ad authority concluded Facebook posts were not representative of the overall gameplay

By James Batchelor

Epic vs Apple case may have "serious ramifications" for Nintendo, PlayStation and Xbox

Court order prevents Apple from blocking Unreal Engine until dispute is settled but Fortnite remains banned on iOS

By James Batchelor

Russian mobile studio Donut Lab raises $1.6 million

Level-Up leads funding round to support upcoming game Kids vs Zombies

By Rebekah Valentine

Microsoft exploring browser workaround to bring Xbox Game Pass to iOS

Meanwhile, former App Store boss says Apple Arcade violates the same policies blocking Game Pass and Stadia

By James Batchelor

Voodoo to release mobile games in China through The9

Shanghai-based firm has received licenses to release two of the French developer's games so far

By Rebekah Valentine

My.Games buys a controlling stake in Deus Craft

Deal for the Grand Hotel Mania could rise from $14m to $49m based on earnout targets

By Matthew Handrahan

Genshin Impact made $60m in its first week on mobile alone

Sensor Tower: MiHoYo's open-world adventure was the second-highest grossing mobile title worldwide during its launch week

By Rebekah Valentine

Genshin Impact censors "Hong Kong" and "Taiwan" in in-game chat

But Niko Partners' Daniel Ahmad explains why this is common to all Chinese-developed games

By James Batchelor

Sky more than doubles installs in three months

Thatgamecompany's free-to-play mobile game has been downloaded 50 million times; it reached 20 million in July

By Brendan Sinclair

What lessons can be learnt from Voodoo's action against Rollic? | Opinion

Harbottle & Lewis' Kostya Lobov looks at what the casual games giant's victory means for fighting clones

By Kostyantyn Lobov

Genshin Impact hit 17m mobile downloads in four days

App Annie estimates give another strong signal of the performance of MiHoYo's RPG

By Matthew Handrahan

Rovio CEO Kati Levoranta stepping down

Search begins of new CEO as current boss prepares to leave position at the end of the year

By James Batchelor

Google officially ends support for Daydream VR

App may not work properly on devices running Android 11 or later, Daydream View headset no longer for sale

By James Batchelor

Call of Duty: Mobile spending reaches $480m in first year

Sensor Tower: Title has seen almost 270 million total downloads so far

By Rebekah Valentine

Captain Tsubasa: Dream Team reaches 30m downloads

Mobile title based on popular manga franchise hits new milestone on Android

Epic and Apple decline trial by jury

Apple withdraws demand for jury from countersuit as both firms look to court to settle Fortnite dispute

By James Batchelor

Niantic makes most Pokémon Go pandemic changes permanent

But the developer will also revert some of the game's temporary bonuses this October

By Marie Dealessandri

Armada Interactive declares bankruptcy

Coffers run dry for Finnish mobile PvP studio four years after securing its first seed funding

By Brendan Sinclair

Epic vs Apple judge calls for trial by jury

Trial could begin in July 2021 at the earliest, still no ruling on whether Fortnite can return to iOS

By James Batchelor

Glu Mobile opens e-commerce platform within Design Home

Design Home Inspired lets players buy real "home décor accessories" in-game

By Matthew Handrahan

Google to make third-party app store use easier with Android 12

But it's also doubling down on its requirements that it get a 30% cut of Play Store sales

By Rebekah Valentine

Five best practices for making high-performing creatives

AppLovin's Alice Guillaume explores how to make mobile game ads that stand out

By Alice Guillaume

Page 1 of 168

Subscribe to the GamesIndustry.biz Newsletters