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Destineer Studios Supports AGEIA PhysX Technology in its Next-Generation Games

Expert game developer to energize future PC and console titles with real-time pervasive physics using the AGEIA PhysX SDK and AGEIA PhysX processor

MOUNTAIN VIEW, Calif. - January 17, 2006 - AGEIATM Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Destineer Studios has signed a license agreement with AGEIA to use the AGEIA PhysXTM SDK in at least four of its upcoming titles. Using the AGEIA PhysX SDK, Destineer will develop physics-based features specifically designed for the hardware acceleration of the AGEIA PhysX processor. The resulting game titles will offer real-time worlds, gameplay and effects that are almost indistinguishable from real-world scenarios.

Realism is an essential component in Destineer's products. The company develops virtual training systems for American military and intelligence organizations and then turns these into commercial videogames. Destineer's first game, First to Fight, which was based on a training tool Destineer developed for the United States Marine Corps, was a top-10 best seller for Xbox® the month it was released.

"Even though we had already developed our own physics capabilities for our game engine, we've now replaced these technologies with the AGEIA PhysX SDK because we found it to be remarkably powerful and cost effective," said Peter Tamte, president of Destineer. "The AGEIA PhysX SDK is the perfect physics solution for achieving the realism our titles require."

"Destineer's game engines use the best of available technology, and we're glad that they've chosen AGEIA PhysX technology to drive their game physics," said Kathy Schoback, vice president of content acquisition at AGEIA. "We look forward to working with Destineer to help them optimize our technology for their intensely realistic game titles."

About Destineer

Destineer is both a developer and publisher of commercial videogames and a developer of virtual training systems for military and intelligence organizations around the world. The company was created in 2001 and publishes games under the Destineer, Bold Games, and MacSoft brands. The company's recent commercial videogames range from the first-person shooter Close Combat: First to Fight to the farm tycoon game John Deere: American Farmer to the flight simulator Wings Over Vietnam.


AGEIATM Technologies, Inc. is a fabless semiconductor company and the pioneer of hardware-accelerated physics for games. Its flagship product, the PhysX processor, is the world's first dedicated physics processing unit - a completely new hardware category. The PhysX processor and supporting software deliver the processing horsepower to calculate real-time interactive worlds. Developers can define these worlds to obey the laws of classical physics, or create their own physical laws that make their game a unique, hyper-dimensional experience.

AGEIA seeks to ignite innovation in the games industry by working with leading developers, publishers, add-in board vendors and console manufacturers to deliver the next generation of physically immersive entertainment. Consumer add-in boards and systems equipped with the AGEIA PhysX processor and games that take advantage of the technology will be available in the coming months. For more information visit http://www.ageia.com.

*AGEIA and PhysX are trademarks of AGEIA Technologies, Inc. All other products are trademarks of their respective companies.


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