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Conquest: Divide and Conquer

Indie strategy game launches this weekend promising fast simultaneous turn-based battles.

FOR IMMEDIATE RELEASE

September 30, 2010Proxy Studios, a small independent games developer, announces the release of their debut title Conquest: Divide and Conquer for Saturday, October 2.

Conquest is a unique spin on the turn-based strategy genre, offering fast, simultaneous turn-based online multiplayer gameplay instead of multiple-hour long games of research and building. Proxy Studios has built the game from ground up to be intuitive, balanced and deep, with a strong random map generator that offers unlimited experiences.

A new trailer showcasing recent gameplay is available at http://www.youtube.com/watch?v=vs-57Xp3x2o.

Players are invited to try the free multiplayer demo to launch along with the game's release. Both paying and demo customers will be able to play against each other with certain restrictions. For more information see http://www.conquest-game.com/features/.

Conquest will be available for download and digital purchase on the game's official website http://www.conquest-game.com for Windows, Mac OS X and Linux at 15$ (excluding VAT).

Customers who decide to pre-order the game before October 2 will receive an additional 33% discount coupon they can forward to a friend, and a special in-game achievement to display.

Facebook fans are given an additional opportunity to receive game discounts, as 5 random fans will be chosen to award with 33% discount coupons. The official Conquest facebook page is located at http://www.facebook.com/pages/Conquest/375488914911.

Proxy Studios developers promise to offer strong support and updates to their game through their custom updater technology.

For more information on Conquest visit http://www.conquest-game.com.

About Proxy Studios

Proxy Studios is a tiny independent developers studio composed primarily of two dedicated students. The beginning of their custom engine dates back to 2005, but they have since come a long way. They first exposed their work to the public with the open Conquest beta in 2008 while the game was still in 2D. 

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