SuperData Research, Inc. (Page 2)
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SuperData: US millennials spend $112 a month on gaming
Report finds 71% of millennial gamers watch gaming video content online
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SuperData: Sekiro sells 1.4m digital units in March, beating Dark Souls III launch
Battle royales continue to drive growth alongside console games as premium PC digital sales decline
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Superdata: Digital revenue down in January as major console franchises underperform
Premium PC games see largest decline, leaving Fortnite near the top on both console and PC
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Superdata: Digital games spending flat last month
Mobile, premium PC revenue dipped, offsetting console increases
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SuperData: Digital spend on console reaches $1.24bn for September
Destiny 2 Forsaken expansion beats out Fortnite to top digital console rankings
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SuperData: Mobile AR to generate more revenue than VR by 2021
But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one
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SuperData launches media measurement tool SuperData Arena
Dashboard will allow users to track multiple metrics related to game streaming and videos across major content platforms
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SuperData acquired by Nielsen Holdings
Major industry market intelligence company joins analytics group to bolster digital gaming, esports data
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Superdata: No Man's Sky flies once more as Fortnite begins to flag
July digital games market report shows Epic's battle royale nonetheless continues to drive growth
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Worldwide digital spending up 15% in June - Superdata
PUBG bolstered by Steam sale with second-best month of all time by unit sales
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Fortnite's success may be undermining big franchises - Superdata
Market research firm says Epic's shooter is bringing in new audiences, but also masking declines in old series
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Oculus Go supporting otherwise faltering VR headset market
Q2 shipments show waning interest in VR as Pokemon Go continues to popularize AR
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Fortnite growth slows in May as Pokemon Go makes comeback
Superdata's monthly digital games market report finds worldwide spending up 25% year-over-year to $9.1 billion thanks largely to mobile growth
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US has the largest gender pay gap for video game streamers
Half of US women streamers go unpaid despite country's higher-than-average spending on influencer support
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Revenue expected to double this year for augmented and mixed reality
Virtual reality revenue will fall behind AR/MR by 2021, says SuperData
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Oculus Go to ship 1.8 million this year - Superdata
Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections
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Superdata: Fortnite has more monthly active users than GTA Online
Battle Royale game earned more additional content revenue than any other console title in February - except Call of Duty
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Fortnite dominates both Twitch and YouTube, according to latest figures
Epic Games' battle royale generates $5.3m in first ten days on iOS
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Almost $9bn spent on digital games in January - Superdata
Research firm also reports PUBG and Fortnite generated $200m in revenue last month
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Augmented and mixed reality revenue to overtake VR by 2021
AR/MR revenue expected to double to $3.2 billion this year
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Games industry generated $108.4bn in revenues in 2017
$82bn generated by free-to-play games, esports on track to be a $1bn business in 2018
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Digital game sales up 17% in December - Superdata
Research firm finds gamers worldwide spent nearly $10 billion on games as Call of Duty: World War II and Grand Theft Auto Online break records
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Global esports revenue to hit $2.3 billion in 2022 - SuperData
"Advertisers and investors are finally taking notice of esports' access to key audiences"
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Digital revenues up 15% in October - Superdata
Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion
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PC microtransaction revenue has doubled since 2012
SuperData report: Battlefront II is the poster child of a new and uncomfortable growing pain for the games industry