Newzoo (Page 2)
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Newzoo raises its annual games industry forecast for 2020 once again
COVID-19's impact on the market expected to bring industry revenue to $174.9 billion this year
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Newzoo reduces its esports market forecast for 2020 for the third time
Firm attributes revision to lack of in-person attendance at esports events due to ongoing pandemic
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Cloud gaming revenue to reach $585m in 2020
Revenue generated by the cloud gaming market is expected to reach $4.8 billion by 2023
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State of Games: What happens to the industry when the pandemic is over?
Newzoo's Candice Mudrick explores the impact of COVID-19 on cloud gaming and other platforms, and forecasts what comes next
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Shooter genre sees the most growth on PC in the midst of social isolation
Approximately 46% of PC players in March were playing shooter titles
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Newzoo: Global esports market will reach $1.1b in 2020
Nearly three-fourths of all revenue will come from sponsorships and media rights
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To find new games, more women value social circles, while men look to influencers
Newzoo: More women than men tend to value games that are easy to pick up and play quickly
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Southeast Asia is the world's fastest-growing mobile games market
Newzoo: Mobile revenue expected to be up 17% in 2019 to $2.6 billion, nearly 70% of the region's total games revenue
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Esports' ongoing data competition: PCU v. ACU v. AMA
Newzoo's new head of esports Remer Rietkerk on the challenges of finding good data for the right occasion
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Twitch growth dips as Fortnite viewership continues to decline
Riot Games surpasses Epic Games as most-watched publisher in Q2 2019
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Newzoo: Mobile, console install base to drive global games market to $152.1b in 2019
US will be the largest gaming market thanks to console sales, China's game license freeze
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Newzoo: More than one billion women are active gamers
Firm's latest analysis shows 46% of all video game enthusiasts are female
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Top 25 public game companies grossed over $100bn combined revenue last year
Global Games Market Report from Newzoo reveals top 25 game companies account for 80% of global revenue
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Newzoo: Games are the third most-popular mobile app category
Half of mobile app users at least check into gaming apps, social media and shopping remain more popular
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Newzoo: Global esports market will exceed $1 billion in 2019
North America, China to continue to represent majority of esports revenue, though global awareness remains on the rise
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Global games market value rising to $134.9bn in 2018
Revenues grew by over 10%, mobile accounts for almost half at $63.2 billion
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Newzoo: Top 25 public gaming companies are still growing, but slowly
H1 2018 growth was lowest year-over-year since 2014, with China licensing freeze hurting industry leaders
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Newzoo lowers global games forecast for 2018 to $134.9 Billion
China's licensing freeze, mobile copycat fatigue bring mobile market predictions down by $7 billion
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Advance acquires majority stake in Newzoo
Media company to make a "significant investment" in Newzoo to help it expand visibility, US presence
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Newzoo: Catering to families with Xbox Game Pass could be key to closing gap on Sony
Game subscription services are markedly more popular among families, but most packages don't provide family plans
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Newzoo: Mobile esports seeing windows of opportunity open
Better hardware, Eastern popularity are driving slow but steady growth of large-scale, competitive play
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Newzoo: Esports viewership will continue to bear greater resemblance to traditional sports
Three-year market outlook predicts a continued increase in esports "awareness" even as repeat viewership declines
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No Man Sky scores biggest Twitch numbers since launch
The new NEXT update may have won back fans
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Newzoo: Taiwanese gamers expected to spend $1.3 billion in 2018
With 14.5 million players, Taiwan is the world's 15th largest gaming market
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Newzoo: Mobile most popular platform, least popular to spend money on
95% of surveyed gamers play on mobile, but the platform has a lower player-to-payer ratio than console or PC