League of Geeks
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League of Geeks: "It's a very serious time for a studio of our size"
Co-founder and studio director Trent Kusters talks resilience in the triple-I space, Jumplight Odyssey, and the evolution of the Early Access scene
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The Australian games industry's journey back to a "complete healthy ecosystem"
Australian devs and trade bodies on how local games firms are tackling the challenges in funding, recruitment and more
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Life after Armello: How League of Geeks wants to "nip at the revenue of the big guys"
Co-founder Trent Kusters on remaking cult classic Solium Infernum, the challenges met along the way, and the thriving Australian industry
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League of Geeks named Studio of the Year at Australian Game Developer Awards
SMG Studio picked up Game of the Year for Moving Out, and Pond Games was honoured twice for Rite
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"We had a bush-fire back then, but we're about to go through a flash-fire now"
League of Geeks and Fellow Traveller on the collapse of government funding in Australia, and the difficulties its fledgling studios will face in the years ahead
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League of Geeks: "We are a response to what was before"
Blake Mizzi and Trent Kusters on using the mistakes of Australia's past to build a better studio, and moving on from its hit digital board game Armello
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Can salary gamification really work?
League of Geeks has yet to launch its first game, but Blake Mizzi is already calling the Armello studio's profit-sharing plan a huge success