IO Interactive (Page 2)
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IO Interactive is chasing the most elusive target of all
Hannes Seifert reflects on a successful first season for Hitman, and IO's bold embrace of the "digital AAA age"
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Ryan Barnard, Director of The Division, joins IO Interactive
Exec will head up three teams as Gameplay Director
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IO: New Hitman game is a solution to AAA accessibility
"I sincerely think that it would be good for many games to do something similar, and many will follow in future"
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New Hitman game switches to episodic model
"We fully acknowledge that the decision may frustrate some players"
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"We've made the difficult decision to move the initial release date to March 2016"
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Hitman dev: Season pass "wrong approach" for gamers
IO Interactive's Hannes Seifert says his studio doesn't want any players to feel ripped off
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Hitman developer cuts half of staff, refocuses on series
IO Interactive lays off employees and cancels other development projects
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Square-Enix pulls controversial Hitman ad campaign
Publisher forced to retract "assassination" app after industry outcry UPDATE: Square-Enix statement issued
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Hitman dev: It's difficult to educate players about choices
IO Interactive had trouble teaching players to think outside the box
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Hitman trailer: "never the intention to provoke people"
IO Interactive answers critics of its Attack of the Saints teaser
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Square Enix to "set the bar" for pre-order incentives with Hitman: Absolution
Sniper Challenge will be a standalone experience, playable immediately, offering players a "genuine reward"
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Around 30 jobs lost at IO Interactive
Rumours point to cancellation of Microsoft project, studio blames nature of game development
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IO: Reviews and marketing 'both important'
Niels Jørgensen believes the two communication channels can "reach very different people"
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Job losses as IO Interactive scales down
Kane and Lynch studio lets a number of staff go as it reorganises and streamlines operations
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IO Interactive's Thomas Howalt
The Danish developer discusses the maturing industry, creating new properties and whether critics have any effect on a studio's morale
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New IP is the key to European survival, says IO Interactive
In the face of generous tax breaks and cheap labour, Euro devs can remain relevant by creating new characters and technology