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Codemasters confirms new internal FPS project

Black designer spearheading new IP using Operation Flashpoint engine

Codemasters has confirmed that its Guildford studio is currently working on a new first-person shooter, already in development for over 12 months.

The publisher has recently cooled its relationships with external studios – new IP titles such as Damnation and Clive Barker's Jericho have failed to spark at retail – as it puts more emphasis on in-house talent. The new project is being spearheaded by creative director Stuart Black, previously behind EA's acclaimed 2006 shooter Black.

The game will employ the EGO engine used for GRID, DIRT and Operation Flashpoint: Dragon Rising, with a team of 80 including senior producer Andrew Wilson, who has previously worked on Black Rock's Split/Second, and former Sony game director Tom Gillo.

The unnamed game is in development for current generation home consoles.


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Matt Martin


Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.


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