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Grand Theft Auto Online just had its best holiday quarter ever

Six and a half years after launch and 120m units sold, Rockstar's behemoth leads Take-Two Interactive's Q3 alongside Red Dead Online

By Rebekah Valentine

InnoGames mobile revenue up 14% year-over-year

Yearly revenue reached €190m in 2019

Beyond Good & Evil 2 isn't part of Ubisoft's plans for next fiscal year

Don't expect to see a release until April 2021 at the absolute soonest

By Rebekah Valentine

Ubisoft quarterly revenues down 26%

Rough Q3 results still beat forecast as publisher points to full slate for next fiscal year

By Brendan Sinclair

$1.4bn divestment offsets modest annual loss for MTG

Esport and gaming revenue continues to climb for Swedish entertainment group

By Haydn Taylor

Take-Two stock slumps following Dan Houser's departure from Rockstar

Publisher's share price has increased eight-fold since the day that Grand Theft Auto V launched

By Matthew Handrahan

Zynga posts record full-year revenues

Q4 revenues up 63% year-over-year but Words With Friends publisher still posts modest net loss

By Brendan Sinclair

DeNA reassessing games strategy as older titles fail to deliver

Mobile games firm posts hefty operating losses in Q3, thanks to games business impairment loss

By Rebekah Valentine

Cheat software: Can publishers level the playing field?

Legal expert Dr Andreas Lober offers practical advice to publishers battling the rise of cheat software in online games

By Dr Andreas Lober

Sega lowers full-year forecast on soft Q3 packaged sales

Mario & Sonic, Persona 5 Royal, and New Sakura Wars all launched in the quarter, but packaged sales did not meet expectations

By Matthew Handrahan

Sony gaming revenue and profit on the decline as new console generation looms

Network service revenue rises, while software and hardware take considerable hit

By Haydn Taylor

Monster Hunter World: Iceborne boosts profits at Capcom

Strong digital sales lead to best ever nine-month "profit levels" at the Japanese publisher

By Matthew Handrahan

Supercell backs new mobile studio formed by EA DICE veterans

Stockholm-based Wild Games breaks cover to announce $1.1m investment

By Matthew Handrahan

Kentucky officials trying to ban Fortnite from varsity esports

"There is no place for shooter games in our schools," says Kentucky High School Athletic Association commissioner

By Haydn Taylor

Koei Tecmo games profits slide in slow Q3

A single retail release kept revenue at a standstill, but a busier quarter lies ahead

By Matthew Handrahan

STJV issues call for testimonials from those in video game education

French game workers union concerned about reports of dysfunction in academic settings, hopes to implement action plan

By Rebekah Valentine

UK trade bodies respond to points-based immigration proposal

UKIE suggests "little impact" on games industry, while TIGA welcomes attention given to creative and STEM sectors

By Haydn Taylor

Sega Europe announces fully recyclable packaging for all PC titles

Building on work from Sports Interactive last year, Sega Europe introduces blanket policy for PC titles

By Haydn Taylor

Bigben Group forms new entity ahead of planned IPO

Nacon will unite accessories and games publishing assets in a proposed listing on the Euronext exchange

By Matthew Handrahan

Microsoft's gaming revenue down 21% in Q2, but subscriptions are still up

Holiday hardware sales were predictably low as current console generation comes to a close

By Rebekah Valentine

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