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Featured Business articles

In the wake of the Activision Blizzard lawsuit | Podcast

Latest episode available now, discusses the need for accountability and shares resources for those who need support

By GamesIndustry Staff

Good Shepherd to close down investor portal

The firm's crowdfunding platform will shut down in September following "a shift in financing strategy"

By Marie Dealessandri

Blizzard president addresses harassment, discrimination lawsuit

J. Allen Brack acknowledges the "extremely troubling" hurt of employees and allegations

By Brendan Sinclair

Latest Business articles

French union files collective lawsuit against Ubisoft

Solidaires Informatique alleges publisher tolerated sexual harassment, HR employees covered for abusers

By Brendan Sinclair

How to work with graduates and students

The Best Places To Work winners discuss ways to support the future generations of game creators

By Christopher Dring

Australian legislator to propose loot box law

Bill would require games with loot boxes to carry an adults-only R18+ rating

By Jeffrey Rousseau

Biden calls for net neutrality restoration

Executive order "encourages" US regulators to bring back overturned rules, limit data collection, protect right to repair

By Brendan Sinclair

Epic Games wins appeal against Apple in Australia

Fortnite firm's antitrust lawsuit to continue after iPhone maker attempted to hold off court proceedings

By James Batchelor

What to do (and not to do) when networking and building your contact book

Games industry professionals give tips on how to "dive in" at networking events and make a great first impression

By Vikki Blake

Ubisoft at "high risk" of losing talent after abuse allegations

Company updates assessment for areas of risk in its latest Universal Registration Document

By Marie Dealessandri

How China's political influence is changing game development

And how does this affect the developers in the surrounding countries, particularly for Taiwanese and Hong Kong studios?

By Khee Hoon Chan

Scene raises Ł600,000 in seed round for animation software Cavalry

The round was led by Playdemic founders Paul Gouge and Alex Rigby alongside investment fund ACF Investors

Pokémon Go's lifetime revenue hits $5 billion

Niantic's title has generated $641.6 million in the first half of 2021 alone

By Marie Dealessandri

Game deals for H1 2021 almost double total 2020 investments

The value for deals announced and/or closed during the first half of the year hit $60 billion

By Marie Dealessandri

Brenda Romero's tips for building your personal brand

Brenda Romero gives students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

Team17 acquires educational games studio StoryToys for $26.5m

It'll be the company's first foray into the educational games market

By Marie Dealessandri

Take-Two acquires facial animation firm Dynamixyz

The company will operate as a division of Take-Two and continue to be led by its current CEO

By Marie Dealessandri

VR studio Fast Travel Games raises over $4m

Funding round led by Brightly Ventures, as well as existing owners

By James Batchelor

Mobile gamers have spent nearly $45bn in 2021 so far

That accounts for almost 70% of all month generated by apps in the first six months of the year

By James Batchelor

Drop Fake raises $9m in seed funding

The studio, created by Katherine de León, is to focus on cross-platform social experiences

By Marie Dealessandri

The Age Appropriate Design Code: A quick, practical guide for games businesses

Wiggin LLP's Peter Lewin and Patrick O'Connell on how to comply with the new rules ahead of the September deadline

By Peter Lewin & Patrick OConnell

Funcom acquires majority stake in The Outsiders

The Norwegian company is also opening a new office in Romania, dedicated to QA

By Marie Dealessandri

How do AAA publishers justify overpaying execs? | Podcast

CtW's Michael Varner joins us on this week's episode to delve deeper into the world of executive compensation

By GamesIndustry Staff

App spending reaches all time high of $34bn during Q2 2021

Mobile game downloads remained at around one billion a week for the fifth quarter in a row

By Marie Dealessandri

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