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EA shareholders reject executive compensation plan

If plan goes ahead, CEO Andrew Wilson's compensation will rise to $21.4 million

By Marie Dealessandri

Aeon Must Die dev Limestone Games faces accusations of "endless crunch" and IP theft

Update: Publisher Focus Home Interactive is "carefully looking into" allegations

By James Batchelor

Trump signs executive order that would ban transactions with Tencent

UDPATE: White House reportedly confirms this will not affect Tencent-related games firms, only WeChat

By Rebekah Valentine

Latest Business articles

The Gaming Stadium goes public on the Toronto Stock Exchange

Esports firm raised $1.58 million CAD in its IPO to fund online tournament expansion

Voltage Entertainment ends writers strike with new pay deal

Lovestruck writers will return to work after securing a deal that almost doubles their pay

By Matthew Handrahan

Sugar rush financials don't mean we've dodged the COVID bullet | Opinion

Publishers are reporting record revenues -- but the industry isn't “recession-proof” and there's pain to come down the line

By Rob Fahey

US Army to reinstate its Twitch viewers banned for "harassing and degrading behavior"

Users were banned from the esports channel in droves last month for asking about the United States' history of war crimes

By Rebekah Valentine

Games Education Summit goes virtual on September 8th

Education event for the UK market to discuss the threats, changes and opportunities created by COVID-19 and Brexit

By Christopher Dring

Epic Games is now worth $17.3bn following latest funding round

Fortnite firm raised $1.78 billion, including Sony's $250 million investment

By James Batchelor

Animal Crossing drives Nintendo Q1 profits up 500% to $1bn

New Horizons has sold more than 20 million units since March, Switch lifetime shipments passed 60 million units

By James Batchelor

Five steps to compliance with the California Consumer Privacy Act

At GDC Summer, Will Bucher outlines how companies already complying with GDPR can ensure CCPA compliance too

By Rebekah Valentine

Sega's strong Q1 games performance erased by impact of COVID-19

Revenue from resorts, arcades and pachinko machines all plummeted as pandemic led to closure of public spaces

By Matthew Handrahan

Blizzard employees share salary details amid unrest over pay disparity

More than half of its employees were unhappy with wages in 2019, according to a report from Bloomberg

By Matthew Handrahan

PlayStation software and services drive strong Q1 for Sony

Influence of lockdown keenly felt as PS4 software sales almost doubled and PS Plus reached 45m subscribers

By Matthew Handrahan

China updating real name verification for video games in September

UPDATE: All titles will be expected to comply to prevent children from spending too much time gaming

By James Batchelor

Microsoft's full-year gaming revenues nearly flat for fiscal 2020

Minecraft, subscriptions, and COVID-19 saw content and services up, but hardware was down

By Rebekah Valentine

Mobile revenues grew $135m in Malaysia and Singapore in two years

Niko Partners reports shows rapid growth in gaming on smartphones, surpassing PC

By James Batchelor

15,000 games removed from iOS App Store in China

Analysts at Niko Partners expect thousands more to be pulled by the end of the year

By James Batchelor

Congress defeats bill to block US military from recruiting via Twitch

US Navy and Army have stated they will continue to stream on popular games site

By James Batchelor

FIFA Ultimate Team revenue "off the charts" during lockdown

EA's key franchises boomed during lockdown, and CEO Andrew Wilson doesn't expect staff to "ever go back exactly to the way things were"

By Matthew Handrahan

If 30% is too high, what's the right number? | Opinion

As authorities investigate Apple's share of App Store revenues, there's broad agreement that 30% is too high -- but there's little consensus on an alternative number

By Rob Fahey

2K signs deal to use real NFL player likenesses in games

Multiple football titles are in development, planned to launch starting in 2021

By Rebekah Valentine

Steam launches, new releases, and The Sims propel EA's first quarter earnings

The Sims 4 has now reached over 30m users on all platforms since launch

By Rebekah Valentine

Should streamers be worried about DMCA strikes on Twitch?

A rash of copyright claims from music labels points to difficult times ahead for video game streamers

By Mat Ombler

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