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Blade enters middleware market with Infinite Worlds

Ambitious developer Blade Interactive has announced plans to enter the middleware market with the release of the Infinite Worlds development system.

Ambitious developer Blade Interactive has announced plans to enter the middleware market with the release of the Infinite Worlds development system.

The system is designed to put control back into the hands of the designer, allowing on-the-fly changes in environmental design to be tested out for immediate feedback.

"Next-generation calls for new ways of thinking. Infinite Worlds allows games to be created in a completely new way," commented Gary Leach, development director at Blade.

"It places the designers in the driving seat and at the same time unifies the whole company through Infinite Worlds — whether they are programmers or artists."

As well as allowing the designer to visualise and test the game as it's being built, the package also includes detailed management systems for AI, sound, camera, script, data and lighting disciplines.

"The engine and game are one and the same. No longer will publishers need to request a progress report — they can look at the game over the internet and post comments," detailed Leach.

"Outsourcers can put objects directly into the game. Infinite Worlds is simply about making games in a better way," he added.

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Matt Martin

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Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.