Network middleware providers demonWare have announced the launch of BitDemon 1.0, a software platform designed to make the process of adding networked multiplayer to PC, PS2 and Xbox titles easier.
The BitDemon system provides a wide range of key technologies required for modern network games, including client-side prediction, interpolation, extrapolation, delta compression and advanced features such as level of detail and space-partitioning algorithms.
"In this era of advanced graphics and online play, studios are under more pressure than ever to meet the expectations of their fans," commented demonWare CTO Sean Blanchfield. "We efficiently solve the online development challenge for these companies, and allow them to focus on improving gameplay instead."
"BitDemon 1.0 has been painstakingly developed in close cooperation with its target market," he continued, "and is the first software product to provide all the cutting-edge techniques that take so long to develop and re-invent in-house."
The BitDemon platform is currently available on the PS2, Xbox and PC, and the company is working on a PlayStation Portable implementation of the technology at the moment.
External Link: [demonWare]