Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

BigWorld Technology Suite

Version 2.0 unfurled in San Francisco.

25 March 2009

FOR IMMEDIATE RELEASE

[San Francisco, CA, 25th March 2009] BigWorld Pty Ltd. today announced the release of BigWorld Technology Suite 2.0, reinforcing its position as the leader in development technology for massively multiplayer online games and virtual worlds. A proven technology, with dozens of licenses worldwide, and an ever-increasing number of game titles in full commercial operation, the BigWorld Technology Suite has been offering developers the ideal balance between quality and scalability since 1999.

Now with the release of BigWorld Technology Suite 2.0, including a multitude of new features and improvements such as native 64 bit server support, a new fully featured multi-threaded client with exciting post effects, and extensive social networking and Web 2.0-style functionality, the company continues to reinforce its position as the industry leader in truly massively multiplayer environment development technology.

BigWorld CTO, Simon Hayes, commented that ‘BigWorld has always been at the forefront of massively multiplayer development technology. It was important for us to implement native full 64 bit support to ensure the greatest possible server scalability and continue to reduce deployment costs for our customers’.

Commenting on the new version, Gavin Longhurst, VP of Business Development, said “BigWorld 2.0 consolidates hundreds of optimizations and features since our customers started releasing games over the last few years. More complex and sophisticated visuals with tools like the integrated weather-editor are great improvements to workflow, but online games are not just about eye candy. Social connectivity through appropriate use of interfaces like Twitter, and web-content injection into games and virtual worlds can make for an increasingly compelling, ‘sticky’ and creative environment. These are part of the tools and interfaces for the massive communities of now and tomorrow’.

BigWorld Technology Suite 2.0 also sees the addition of a post-processing visual effects editor, enabling effects such as cartoon rendering, film granularity, and posterization to be applied to the virtual environment. This is all part of the new multi-threaded client application.

BigWorld will be demonstrating BigWorld Technology Suite 2.0 on North Hall Booth #6233 at GDC 2009, taking place at the Moscone Convention Center, San Francisco, between 25th and 27th March 2009.

About the BigWorld Technology Suite

Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, BigWorld Technology Suite is the premier complete and proven massively multiplayer game development solution, providing all of the complex systems required to produce engaging, highly scalable next-generation MMOGs and Virtual Worlds.

About BigWorld Pty Ltd

BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. With a direct local presence in the USA, China, Japan and Europe, BigWorld licenses its middleware platform to game studios and publishers around the world to build successful next generation MMOGs and Virtual Worlds. For more information and links to currently released or in production titles, visit www.bigworldtech.com.

BigWorld News Blog

http://blog.bigworldtech.com

Media Contact: Casey Gregory

Email: caseyg@bigworldtech.com

Phone: +61 2 6162 5120

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.