News Nintendo sues two Switch pirates for "substantial and irreparable harm" "Defendant is well aware that his conduct is unlawful and infringes Nintendo’s intellectual property rights" July 2, 2024 Vikki Blake
Academy Life without layoffs, or why they are an avoidable part of game development | GI Sprint We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years July 1, 2024 Vikki Blake
Academy Why devs need to fail fast, and how to do so | GI Sprint Industry pros share tips on failing with grace, iterating faster, and how to know when a project should be abandoned in favour of your next idea June 20, 2024 Vikki Blake
Academy Navigating neurodiversity: What you need to know about the games industry Panel explores how neurodiverse people can succeed in their games career, and what support employers should offer Jan. 25, 2024 Vikki Blake
Academy Technical art roles: What they are, and how to get one A panel of experts from Radical Forge discuss the potenital routes into this discipline and how to improve your chances of landing a role Jan. 24, 2024 Vikki Blake
Academy An introduction to video game production Media Molecule's Steven Taarland explains the role of a producer, and why it's all about prioritization, trust, and "learning to be comfortable with ambiguity" Jan. 18, 2024 Vikki Blake
Feature Taiwanese publisher Neon Doctrine talks community, collaboration, and conflict "It's a unique position that allows us to work well both with the West and China" July 26, 2023 Vikki Blake
Feature Game Changers | Ladell Smith, Auroch Digital The studio's associate social and community manager discusses their work supporting marginalised voices and encouraging changes across Sumo Group Feb. 9, 2023 Vikki Blake
News Tencent acquires minority stake in Canadian studio Offworld Industries Offworld hopes the investment will help it "build upon the live services of its successful FPS titles" March 1, 2022 Vikki Blake
News Forza Horizon 5 adds sign language support in free update The new accessibility feature will support gamers who find reading captions tiring March 1, 2022 Vikki Blake
News Bandai Namco boosts base salary of Japanese staff to "improve workability" The changes come as part of the firm's new 'Connect with Fans' vision March 1, 2022 Vikki Blake
News MiHoYo invests $65m in nuclear fusion technology Genshin Impact developer contributes to improving renewable energy research March 1, 2022 Vikki Blake
News Wargaming fires World of Tanks' creative director following pro-Russia statements Company pauses advertising in Ukraine, donates $1 million to Ukrainian Red Cross March 1, 2022 Vikki Blake
News Super Smash Bros won't be at Evo 2022 next month Organiser says Nintendo has "chosen not to continue" popular fighting game's long-running history with the event Feb. 28, 2022 Vikki Blake
News Hiro launches second venture fund €300 million fund to be invested in "entrepreneurial teams" across games, esports, creator platforms and gamified fitness Feb. 28, 2022 Vikki Blake
News Tokyo Game Show 2022 will be a physical in-person event again Long-running Japanese games expo returns later this year, running from September 15 to 18 Feb. 28, 2022 Vikki Blake
News Nvidia has been "completely compromised" in a new cyber attack Parts of tech firm's business have been offline for two days Feb. 28, 2022 Vikki Blake
Feature How Gareth Edmondson is "bringing brilliant people together" in a post-pandemic games industry Creative Assembly's studio director reflects on lessons learned while managing one of the UK's biggest developers during lockdown Sept. 21, 2021 Vikki Blake
Academy How to make your video games resume, portfolio, and job application stand out The GamesIndustry.biz Academy shares tips on how to overcome the first barriers between you and the job you want July 20, 2021 Vikki Blake
Academy What to do (and not to do) when networking and building your contact book Games industry professionals give tips on how to "dive in" at networking events and make a great first impression July 9, 2021 Vikki Blake
Feature What does Lego look for when investing in game companies? | GI Live Online Lego Ventures managing director Rob Lowe explores how the toy firm fulfils its aim to deliver "learning through play" June 3, 2021 Vikki Blake
Feature How fans made Human Fall Flat an indie hit | GI Live Online We speak to No Brakes Games about the continued rise of the 25 million-selling physics-based sensation June 2, 2021 Vikki Blake
Feature What's next for VR? | GI Live Online NDreams' Nadine Oehmcke on advances in the virtual reality market and the five secrets behind a hit VR game May 20, 2021 Vikki Blake
Academy Iteration and social trends: The keys to successfully entering the hypercasual market At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games May 19, 2021 Vikki Blake
Feature Sumo Group CEO: "We're only as good as the last game we make" | GI Live Online During our event, Carl Cavers revealed how the UK firm earned the trust of Xbox and PlayStation when handling first-party IPs May 5, 2021 Vikki Blake