How will The Legend of Zelda: Breath of the Wild change the open-world paradigm?
We deconstruct the key lessons for developers with the help of Assassin's Creed and The Witcher designers
6 years ago
Flights of Fancy
Spaceships in video games don't have to look like Star Wars or Star Trek; a look at the ships in The Expanse offers some lessons in originality
The dangers of passion projects: Staying sane in indie development
Limit Theory developer Josh Parnell opens up about life as an indie and facing mental health problems