Skip to main content

James Batchelor (Page 161)

Stub

Watch: The hunt for the next Witcher

Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions and why games brands are coveted more and more for big and small screen projects
Stub

Watch: Making TV and film with games technology

Unreal Engine provider Epic Games shares how its technology is being used to create the special effects for high-budget productions such as Star Wars spin-off The Mandalorian
Stub

Watch: Turning Animal Crossing into a TV chat show

Rogue One writer Gary Whitta shares the origins, ambitions and successes of his show Animal Talking, a TV-style chat show conducted entirely within the hit Nintendo game, Animal Crossing
Stub

Watch: Why are there no James Bond games?

Developers and publishers discuss the challenges and hurdles they face when licensing IP for interactive entertainment, the risks involved and why some of the biggest entertainment properties are no longer being translated to video games
Stub

Watch: Empowering gamers in licensed world

Developers and publishers identify which elements of popular franchise like Jurassic Park, Ice Age and The Walking Dead translate to video games
Stub

Watch: Making games with TV and film techniques

Developers reflect on how TV and film techniques are used to make live-action video games, as well as the views from actors on how the production process differs between the mediums
Stub

Watch: What TV can learn from YouTube

Outside Xbox shares the secrets to successful video coverage of the games industry and its most popular titles, and how this approach might apply to TV