More Features
-
In The Sims 4, representation is a journey, not a destination
Maxis producer John Faciane and senior game designer Jessica Croft discuss ever-evolving inclusion in-game, and across the industry
-
Persia and its Controversial Prince: How the series has influenced Iranian developers
Developers from the Prince of Persia's homeland discuss the local controversy around the long-running character
-
Team Asobi: “We want our games to feel like they’re made in Japan”
The PlayStation studio’s Nicolas Doucet on the success of Astro’s Playroom, growing to 100 employees, and the importance of a dedicated R&D team
-
How Riders Republic mobilized its players for the first digital climate march
Ubisoft Annecy's Boris Maniora explains how the developer encouraged gamers to engage with reforestation
Latest Articles
-
Cult of the Lamb sells 1m copies in first week
Roguelike from Massive Monster and Devolver launched August 11
-
Unease over Unity’s future threatens an industry pillar | Opinion
Platforms like Unity and Unreal are the backbone of the industry – but some developers who have invested heavily in Unity are jittery over the company’s direction
-
Blizzard confirms no loot boxes in Diablo IV
In-game cosmetics are for aesthetic purposes only, premium battle pass will offer no "pay-for-power" boosts
-
Aonic purchases marketing company Exmox for nearly $100m
With the new addition the gaming firm intends to strengthen its advertising operations