Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Audiokinetic's Wwise® brings new sound to Pandemic Studios titles

Pandemic Studios adopts Wwise for its portfolio of blockbuster action titles

San Francisco, Calif. - February 20, 2008 - At today's Game Developers Conference 2008, Audiokinetic Inc., a leading audio solution provider for the video game industry, announced today that its audio pipeline solution, Wwise, will power PC and console titles developed by Pandemic Studios.

After a thorough evaluation of Audiokinetic's products, Pandemic Studios decided to adopt Wwise for the development of Saboteur and a number of unannounced titles currently in production at its Los Angeles and Brisbane locations.

"The decision to partner with Audiokinetic was an easy one for us," said Josh Resnick, co-founder and co-general manager at Pandemic Studios. "We're always looking for smart ways to streamline our production efforts and enable our staff to be more creative and effective with their tools across all platforms. Wwise delivers exactly what our audio experts need to continue blowing away fans in trademark Pandemic Studios style."

The fact that Wwise greatly simplifies cross-platform development played an important role in Pandemic Studios' decision. Wwise allows game developers to easily and simultaneously create game audio for Windows®XP, Vista, the Xbox 360 videogame and entertainment system, PLAYSTATION®3 computer entertainment system, and the Wii.

"It's a great accomplishment to see that world class developers like Pandemic Studios are ready to entrust Wwise with their entire audio production," says André Nadeau, President and CEO, Audiokinetic. "With the level of quality offered by Wwise, and the new price announced a few months ago, it definitely makes sense for developers to use Wwise rather than to build their own audio technology."

About Audiokinetic

Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience.

Audiokinetic is headquartered in Montreal, QC, Canada. www.audiokinetic.com

About Pandemic Studios

Pandemic Studios, a division of Electronic Arts Inc. (NASDAQ: ERTS), is one of the world's premier developers of console and PC entertainment. Over its nine-year history, Pandemic Studios has established a reputation for producing top-selling, award-winning and cutting-edge original content and enhancing the value of existing intellectual properties. Recent hits include the record-selling Star Wars Battlefront, Star Wars Battlefront II, and three original Pandemic Studios-created intellectual properties: Mercenaries: Playground of Destruction®, Destroy All Humans, and Full Spectrum Warrior®. Following the 2006 release of Destroy All Humans 2, Pandemic Studios is developing a number of new, original titles for next-generation platforms including Mercenaries 2: World in Flames and Saboteur at its Los Angeles, California, and Brisbane, Australia, studio locations. For more information on Pandemic Studios and its games, please visit: http://www.pandemicstudios.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS, EA, EA SPORTS BIG and POGO. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com/.

Mercenaries, Mercenaries 2: World in Flames, Saboteur and Full Spectrum Warrior are trademarks or registered trademarks of Pandemic Studios in the U.S. and/or other countries. EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft group of companies. "PLAYSTATION" is a registered trademark of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. All other trademarks are the property of their respective owners.

For additional information, please contact:

Karine Légeron

Audiokinetic

Tel: 514-499-9100 - ext 260

Email: klegeron@audiokinetic.com

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.