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Atari's 'My Horse and Me(TM)' Trots to Store Shelves

- Definitive FEI Licensed Equestrian Sports and Lifestyle Game Rides to Retailers Across North America -

NEW YORK, Feb. 5 -- Atari, Inc. (Nasdaq: ATAR), one of the world's most recognized brands and a third-party video game publisher and distributor, today announced that My Horse and Me TM , the ultimate equestrian sports and lifestyle video game experience for Wii TM and Nintendo DS TM has shipped to stores nationwide in North America with the PC version following shortly. Boasting the first and only exclusive worldwide license from one of the world's foremost horse sports organization, the Federation Equestre Internationale FEI (International Equestrian Federation), My Horse and Me features a realistic and immersive video game representation of equestrian sports. My Horse and Me is rated "E" for Everyone, and is now available for Wii TM at the suggested retail price of $29.99 and Nintendo DS TM for $29.99. The PC version will also available at the suggested retail price of $19.99.

Delivering all the excitement and fun of equestrian life, from sports and leisure riding to horse care, My Horse and Me is a unique gaming experience for anyone with an interest or passion for horses. The game features the most accurate horse models and animations yet realized in a video game, alongside a richly rewarding gameplay experience, all set against a beautiful backdrop of charming indoor and outdoor environments.

"The rich and authentic gameplay of My Horse and Me offers the horse- enthusiast community a truly engaging family-fun ride," said Dane Cypel, Producer, Atari Inc. "The game's charming depiction of these noble animals is sure to win the hearts and saddles of horse devotees everywhere."

My Horse and Me has a rich variety of game play modes and options to give players a deep and rewarding experience. The Championship mode lets the player take part in competitions at indoor and outdoor locations around the globe ranging from rustic stables and classical riding schools to world-class tournament locations. A series of fun mini-games offer a variety of game play experiences alongside rewarding horse care game play and extensive customization.

For more information on Atari and its entire product line-up please visit www.atari.com.

For more information about the FEI please visit www.fei.org.

About Atari, Inc.

New York-based Atari, Inc. (Nasdaq: ATAR) is a third-party publisher and distributor of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre-defining franchises such as Test Drive ® and mass-market and children's franchises such as Dragon Ball Z ® . Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit www.atari.com.

About W!Games

W!Games ( www.wgames.biz) is a developer of games for console and PC. The studio is based in Amsterdam, the Netherlands and was founded in 2005. The studio is working on multiple projects of which the first is being published by Atari.

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With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.

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