Subscription-based virtual reality platform Terra Virtua launching this September

Industry veterans team up to create blockchain-powered 'Netflix for VR', cryptocurrency token sale to follow

By James Batchelor

How Brass Tactics makes VR real-time strategy accessible to core and casual gamers

Hidden Path CEO Jeff Pobst shares learnings from the design decisions behind the Oculus-published tabletop battler

By James Batchelor

Augmented and mixed reality revenue to overtake VR by 2021

AR/MR revenue expected to double to $3.2 billion this year

By Haydn Taylor

Facebook pulls VR shooting demo from display at CPAC

"We regret that we failed to do so in the first place," says Facebook VP of VR

By Haydn Taylor

Viveport Subscription increases price

Monthly price of VR service will rise from $7 to $9; storefront says it will now "regularly" give out codes for free games as well

Bandai Namco opens two virtual reality arcades in south England

Plans to further expand the operation across the UK throughout 2018

By Haydn Taylor

Viacom Next VR/AR studio shuts down

Developer of Smash Party and Transformers: Cade's Junkyard axed as part of larger layoffs at Viacom

By Brendan Sinclair

Starbreeze plotting IPO for StarVR

Games firm confirms discussions with partner Acer for future of location-based virtual reality company

By James Batchelor

Vreal looks ahead to VR "tipping point" with $11.7m Series A round

VR figurehead Chat Faliszek and Maker Studios veteran Chris M. Williams will join the board of VR broadcasting startup

By Matthew Handrahan

Games industry generated $108.4bn in revenues in 2017

$82bn generated by free-to-play games, esports on track to be a $1bn business in 2018

By James Batchelor

Sony patents suggest VR-driven redesign for PlayStation Move

Updated motion controllers will include analog sticks and finger tracking technology

By James Batchelor

Tencent takes minority stake in Skydance Media

Reports suggest the stake in Skydance Interactive parent is worth $100 million

By Matthew Handrahan

Epic Games acquires Cloudgine

Unreal Engine maker picks up cloud compute specialists who worked on Crackdown 3, Oculus Toy Box

By Brendan Sinclair

Oculus Start program aims to lighten the load for VR devs

Facebook-owned VR company is offering "access, support and savings" to thousands of developers

By Matthew Handrahan

Operation Apex: Teaching conservation through virtual reality

UK developer Curiscope tells us how it uses VR to convey the wonders of the ocean - and how we're ruining them

By James Batchelor

Facebook partners with Xiaomi to bring Oculus technology to China

The Mi VR Standalone mobile headset will be exclusive to Chinese market

By Haydn Taylor

HTC unveils Vive Pro

Redesigned headset features higher resolution displays; wireless adaptor compatible with all Vive headsets ships Q3 worldwide

By Brendan Sinclair

Sony expects 130 PlayStation VR games this year

80% increase driven by 2 million install base, company says

By Christopher Dring

VR/AR startups drew record investment in 2017 - Report

Digi-Capital says $3 billion haul led by Magic Leap, Improbable, Unity, Niantic; VR investment cooling as mobile AR ramps up

By Brendan Sinclair

Combatting asocial VR with asymmetrical multiplayer

Developer MunkyFun shares how the new League of War bridges the gap between virtual reality and couch players

By James Batchelor

Sumo Digital takes over CCP Newcastle studio

Eve Valkyrie team rescued by growing UK developer

By James Batchelor presents... The Year In Numbers 2017

We present everything you need to know about the global market value, the biggest platforms, the hottest games and more

By James Batchelor

Facebook releases Spaces for HTC Vive

Oculus parent officially supports rival VR hardware with social chat app

By Brendan Sinclair

"2018 is going to be the year where gamers take the power back"

At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR

By Matthew Handrahan

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