How Kongregate plans to rival Steam with new store Kartridge

“Everybody uses Steam, but they don't necessarily love it,” says CEO Emily Greer

By James Batchelor

EA drops paid loot boxes from Star Wars Battlefront II

Loot boxes will only yield in-game credits or cosmetics like emotes and victory poses; new costumes to be sold la carte

By Brendan Sinclair

Omega Labyrinth Z the first game to be banned in the UK since Manhunt 2

PQube's dungeon crawler refused rating by Video Standards Council for "sexualisation of children"

By James Batchelor

Lockwood Publishing opens new UK studio in Newcastle

Industry veteran Joe Stevens to lead team of former Ubisoft colleagues

By Haydn Taylor

Toys R Us Canada may have a buyer

Bratz owner MGA Entertainment has submitted a bid to acquire toy retailer's profitable Canadian arm

By Brendan Sinclair

Microsoft: 'We're growing our gaming business beyond the console'

The company lays out its vision to attract two billion gamers by 2020

By Christopher Dring

Xbox moves venue at E3 2018

Why did Microsoft cross the road? (To get to a bigger venue)

By James Batchelor

Facebook Instant Games platform opens up to all developers

After nearly 18 months in closed beta, Instant Games opens up to developers with a host of new features

By Haydn Taylor

Toys R Us closing all UK, US stores

[UPDATE] 100 locations and 3,000 jobs to be lost in UK; employees reportedly told all US stores would be sold or shuttered

By Brendan Sinclair

Re:Legend - the story behind Southeast Asia's biggest ever Kickstarter

Brothers DC and Welson Gan abandoned mobile to chase their "dream game", and now they're poised to become SE Asia's biggest indie success story

By Matthew Handrahan

Dotemu assembling The Arcade Crew

CEO Cyrille Imbert explains why the retro firm set up a new label to publish original indie games, starting with JoyMasher's Blazing Chrome

By Brendan Sinclair

Fears of Bethesda legal action prompts cancellation of Fallout 3 remake

Capital Wasteland scrapped as modders seek to maintain a good relationship with Elder Scrolls publisher

By James Batchelor

Twitch Prime kicks off monthly free games bundle with Superhot, Shadow Tactics

Members will receive permanent additions to their collections as long as their subscription lasts

By James Batchelor

Why you should (and shouldn't) port your mobile game to the Switch

EEDAR senior analyst Matt Diener finds that Switch players are big mobile spenders - will that lead to successful mobile adaptations?

By Matt Diener

Could games development transition to a complete outsource model?

Keywords Studios CEO Andrew Day explains why the company is so active with acquisitions

By Christopher Dring

Warhammer: Vermintide 2 sells 500,000 units in four days

Fatshark's sequel reaches the first game's six-month milestone in less than a week

By Matthew Handrahan

Blast seeks to gamify savings

Service's pitch to players is it will help them save money, pitch to publishers is that it will help them get more money from players

By Brendan Sinclair

PUBG Corp acquires MadGlory to enable community developer tools

New subsidiary will launch online portal for custom-made APIs, matchmaking engines and esports systems

By James Batchelor

Jobs Roundup: Drew Karpyshyn leaves BioWare (again)

Also, Naughty Dog promotes Neil Druckmann, Randy Pitchford joins Fig board, and key hires at Klang

By James Batchelor

Fortnite's cross-platform play will not work between Xbox and PlayStation

Sony appears to be the holdout again as Epic's multiplayer hit adds cross-play between PC, Mac, console and new mobile versions

By Matthew Handrahan

Sony delays Days Gone to 2019

Sony Bend's game was announced in 2016, and was expected to launch this year

Major game developers will review your portfolio at EGX Rezzed 2018

Representatives from Creative Assembly, Rare, Chucklefish, nDreams, Media Molecule, TT Games and Playground Games will be there

By Christopher Dring

Jason Rohrer's "off-Steam" gamble paid off

The indie designer released his new game outside of Valve's platform, and it eclipsed sales of his last Steam release in one week

By Matthew Handrahan

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