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Rovio quarterlies flying slightly higher

Angry Birds maker modestly profitable, but management says "it is clear that we need new games in order to accelerate growth"

By Brendan Sinclair

Supercell invests €5m in Apple Watch dev Everywear Games

Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile

By James Batchelor

Gameloft: You don't have to be No.1 to be No.1 on mobile

Publisher discusses how catering to different audiences has enabled it to stay on top in the competitive smartphone market

By James Batchelor

NetEase: Anti-addiction measures “should not only be focused on online games”

But Chinese publisher supports ongoing efforts to restrict screen time for young children

By James Batchelor

Blizzard: 'We [are] now working on new mobile titles across all of our IPs'

Developer is working with external partners and internal teams on mobile version of all its properties

By Haydn Taylor

Stardew Valley grosses $1 million in iOS debut

First three weeks on mobile led to solid revenue for the premium farming sim

By Rebekah Valentine

Age of Empires: Castle Siege to be taken offline next year

Castle builder to shut down in May after four and a half years on mobile and Windows

Mobile game streaming platform Hatch releases in Nordic countries, UK and Ireland

5G cloud gaming service remains free with ads for now - Hatch Premium subscription offering planned for Q1 201

Blizzard acknowledges the mobile reality

Diablo Immortal didn't go down well at Blizzcon, but Blizzard's Asian following makes a high-profile mobile strategy a necessity, not an option

By Rob Fahey

Candy Crush Friends Saga surpasses $10 million

King's most recent Candy Crush entry's launch driven by US, Android users

By Rebekah Valentine

Three Square Enix mobile games stop operating in Belgium over loot boxes

Kingdom Hearts Union X, Dissidia Final Fantasy Opera Omnia, Mobius Final Fantasy all to end in country by mid-December

By Rebekah Valentine

Apptopia October report: Asian developers dominate the top new games on iOS and Android

Games from Asian markets account for nine of the top ten new games on App Store in terms of IAP spending

By Haydn Taylor

DeNA bringing Tencent's Arena of Valor to Japan

Mobile specialist will handle operational support, marketing and localisation for the region

By James Batchelor

Record bookings drive Glu Mobile ever closer to profit in Q3

Design Home, Tap Sports Baseball and Covet Fashion represented 79% of all bookings

By Matthew Handrahan

Pokemon GO earned $73 million in October

Earnings represent 67% year-over-year increase, edges Niantic's title over Fortnite for mobile revenue

By Rebekah Valentine

Ingress Prime launches today, first major live events imminent

Niantic also planning Netflix series, web series to develop the game's plot

By Rebekah Valentine

Old School RuneScape mobile debuts with over one million installs

iOS launch more than doubles mobile audience, brings game to #1 in the App Store in eight countries

By Rebekah Valentine

Blizzard's Diablo mobile game meets community backlash

NetEase co-developed Diablo Immortal sparks online petition, Blizzard categorises response as fan "passion"

By Matthew Handrahan

Liftoff: Mobile user acquisition costs drop while in-app purchases struggle

Mobile App Engagement Index report notes that costs to get users from install to in-app purchase are rising quickly despite high engagement

By Rebekah Valentine

Dragalia Lost has highest spend per install of any Nintendo mobile title

In Japan, player spend per download is four times that of Fire Emblem: Heroes

By Haydn Taylor

UPDATE: Minecraft reaches 150 million downloads in China

Free-to-play Chinese version gains 50 million players in five months

By Haydn Taylor

Candy Crush Saga is the UK's most popular game of all time on Android

App Annie: Subway Surfers is second most-downloaded; Clash of Clans second in consumer spend

By Rebekah Valentine

If less than 30% of players come back to your game on Day 2, fix it or kill it

But GameAnalytics' mobile benchmarking reports shows that 40% retention rates for Day 1 mean a game is doing well

By James Batchelor

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