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The accidental authenticity of Devolver Digital

Graeme Struthers, Kate Ludlow, John Bartkiw and Andrew Parsons reflect on a decade of personality-driven indie publishing

By Rebekah Valentine

Xbox's Gaming for Everyone: "Diversity has always been here"

Senior community program manager Benjamin Williams on ensuring the industry's diverse voices feel welcome enough to stay

By Rebekah Valentine

Emily Greer: "New stores are changing the expectation that only Steam matters"

The outgoing Kongregate co-founder discusses the ongoing breakdown of Valve's monopoly, and the need to take a stance against offensive content

By James Batchelor

Developing out loud for Amazon Alexa

Amazon head of voice design education Paul Cutsinger talks about how independent developers are rising to the unique challenges of making games for voice

By Rebekah Valentine

How Denuvo is tackling cheaters who think outside the box

Publishers face an uphill battle as cheats get more sophisticated and harder to detect

By Haydn Taylor

Phoenix Labs' undaunted quest for cross-platform play

Founder Jesse Houston on choosing the Epic Games store over Steam, and how that choice is helping to realise its cross-platform vision for Dauntless

By Rebekah Valentine

Neo Cab: Staying human in a world where an algorithm is your boss

“We're building these systems without thinking about the human costs... we only do it as numbers and aggregate”

By Haydn Taylor

Skybox Labs: Development and co-development in broad vistas

Shyang Kong shares the history of the co-development studio, and why it's now developing its own title, Stela

By Rebekah Valentine

Life after EVE Online: From intergalactic warfare to "elegant, cosy" card games

CCP Games co-founder Ívar Kristjánsson talks starting a new studio with his brother to fill a niche in the digital card game market

By Haydn Taylor

"Picking the right door" with the future of Unity

CMO Clive Downie on why Unity won't develop games, the engine's future as an educational tool, and the promise of Google Stadia

By Rebekah Valentine

Why life after Dead Cells does not mean growth

Motion Twin's Steve Filby and Sébastien Bénard talk co-ops, explain why studio will remain small after the roguelike's success

By Rebekah Valentine

Avalanche: "The industry is going to calm down on tech and focus on creativity"

Senior technical designer Hamish Young expects future games will shift towards inventiveness - from both the studio and the players

By James Batchelor

Google: We're "committed to protecting and respecting privacy" with Stadia

Phil Harrison assures streaming service's users will be able to create an online persona “distinct and different” from their Google one

By James Batchelor

Brendan Greene: "I'm done with battle royale"

PUBG designer discusses his move to the new Special Projects team, and the privilege of now working without a deadline

By James Batchelor

"At Ubisoft you always have a second chance"

Ubisoft's Christine Burgess-Quémard on how the company maintains its unique culture with 15,000 employees

By Christopher Dring

#1ReasonToBe: "Inclusivity is a battle we can win"

Rami Ismail's final stint hosting the panel shares the stories of a refugee turns games developer, an Egyptian woman who refused to let a visa rejection silence her, and more

By James Batchelor

Daedalic: "If we do this right, no one else will be able to make a Gollum game"

CEO Carsten Fichtelmann discusses plans for the iconic character, who will star in the first of Daedalic's many Lord of the Rings games

By James Batchelor

Viveport Infinity subscription costs $12.99 per month, starts April 2

Offers Vive users unlimited access to virtual reality games and apps, $99 annual option also available

GDC 2019 attendance sets new record at 29,000

2020 conference dated for March 16 to 20, hosted once again at the Moscone Convention Center

By James Batchelor

Unions, diversity, and risk-taking: How GDC, IGF Award winners want to change the industry

This year's honorees discuss the changes they want to see, and the key challenges on the horizon

By Rebekah Valentine

God of War wins six G.A.N.G. Awards at GDC 2019

Annual audio awards bestows Best of the Year prize on Sony Santa Monica's blockbuster

GAME shrugs off Google Stadia threat

European games retailer believes it can benefit from Google's new streaming platform

By Christopher Dring

Motion Twin's Dead Cells passes 1m units sold

Switch is the game's leading console platform, with PC the biggest platform overall

By Matthew Handrahan

The GamesIndustry.biz Podcast: Live from (near) GDC 2019

Latest episode available to download now, recapping the biggest news from San Francisco this week

By James Batchelor

Epic Games Store is making the industry better but “gamers don't see that”

CEO Tim Sweeney addresses backlash against exclusivity deals, promises human curation to block “shock controversy games” like Rape Day

By James Batchelor

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