But with 370,000 visitors, venue management admit to congestion issues
Timo Ullmann on combining the skills learned from Spec Ops: The Line and Dreadnought on Yager's first owned original IP
CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one
Omer Karakayali on moving Mail.ru's gaming portfolio from a focus on Russia and the PC to a multiplatform, global stage
At Devcom 2018, Jeff Tremblay laid out the adult gaming portal's rise to success, and pledged to work toward a more inclusive future
Game director Jon Warner discusses the terror and excitement of leading BioWare's new flagship IP
Anti-tamper tech is far from iron-clad, but pirates are only willing to wait so long for a cracked game
"When From Software knocks on your door and says 'hey, we wanna make a game,' you have only one answer right?"
Microsoft explains why mid-sized studios are important to its Game Pass subscription service
Ubisoft avoids spin-off titles as well, focusing on support of Odyssey
Update: With "Vanguard," Control developer's multi-project goals aiming for something "a lot more adventurous"
At Devcom this week, Blizzard's Saralyn Smith advised developers to find and celebrate the stars in their communities
Koch Media, Nintendo also take home multiple honors
At Devcom 2018, creative director Cory Barlog laid out the difficult user responses to the in-development God of War, from both playtesters and SIE's top brass
The pre-Gamescom developer conference will explore loot boxes, the line between satisfaction and addiction, and the emotional journey in creating God of War
Ahead of his talk at Devcom 2018, CTO David Salz describes navigating a changing industry to build Albion Online