Sections

Yager: "We're taking everything we've learned into The Cycle"

Timo Ullmann on combining the skills learned from Spec Ops: The Line and Dreadnought on Yager's first owned original IP

By Matthew Handrahan

Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

My.com: "Launching on console is shaping how the whole company looks at games"

Omer Karakayali on moving Mail.ru's gaming portfolio from a focus on Russia and the PC to a multiplatform, global stage

By Matthew Handrahan

"Nutaku is like Kongregate. With sex. And five times the traffic"

At Devcom 2018, Jeff Tremblay laid out the adult gaming portal's rise to success, and pledged to work toward a more inclusive future

By Matthew Handrahan

BioWare: "Anthem is not a departure, it's the continued evolution of our craft"

Game director Jon Warner discusses the terror and excitement of leading BioWare's new flagship IP

By Haydn Taylor

Gamescom sets another record for attendance

But with 370,000 visitors, venue management admit to congestion issues

By Haydn Taylor

Denuvo: "There is no uncrackable game. What we do is protect the initial sales"

Anti-tamper tech is far from iron-clad, but pirates are only willing to wait so long for a cracked game

By Haydn Taylor

Why From Software chose Activision to publish Sekiro: Shadows Die Twice

"When From Software knocks on your door and says 'hey, we wanna make a game,' you have only one answer right?"

By Haydn Taylor

Why Xbox bought Ninja Theory

Microsoft explains why mid-sized studios are important to its Game Pass subscription service

By Christopher Dring

Assassin's Creed to skip major release in 2019

Ubisoft avoids spin-off titles as well, focusing on support of Odyssey

By Rebekah Valentine

Remedy Entertainment building third development team

Update: With "Vanguard," Control developer's multi-project goals aiming for something "a lot more adventurous"

By Rebekah Valentine

Blizzard: "Who is your 'Red Shirt Guy'?"

At Devcom this week, Blizzard's Saralyn Smith advised developers to find and celebrate the stars in their communities

By Matthew Handrahan

Shuhei Yoshida's first play of God of War - "He was horrified"

At Devcom 2018, creative director Cory Barlog laid out the difficult user responses to the in-development God of War, from both playtesters and SIE's top brass

By Matthew Handrahan

Six talks to watch at Devcom 2018

The pre-Gamescom developer conference will explore loot boxes, the line between satisfaction and addiction, and the emotional journey in creating God of War

By Matthew Handrahan

Sandbox Interactive: "You do this for the long-run, and there's no end in sight for us"

Ahead of his talk at Devcom 2018, CTO David Salz describes navigating a changing industry to build Albion Online

By Matthew Handrahan

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