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Epic Games acquires Cloudgine

Unreal Engine maker picks up cloud compute specialists who worked on Crackdown 3, Oculus Toy Box

By Brendan Sinclair

Robot Gentleman: Success in 60 Seconds

Despite year one sales expectations of 10k, the Polish indie studio's debut game went on to sell 700k - founder Dominik Gotojuch reflects on hitting the jackpot

By Matthew Handrahan

EVE Online players raise $120k for family of deceased developer

CCP Blaze skin sale was, "unparalleled in the history of fundraisers hosted by CCP"

To build a future, Italy's games industry must reckon with its past

Cultural prejudice against games remains strong in Italy, but the AESVI and its development community have gained vital ground on the path to acceptance

By Matthew Handrahan

The heavy cost of toxic work culture

Regardless of the truth of the allegations of harassment and toxicity at Quantic Dream, many in the industry will have found the claims all too familiar

By Rob Fahey

Do we even need a Netflix for games?

All forms of entertainment have perfected the on-demand model - except video games. We speak to the firms striving to rectify this

By James Batchelor

More data, "real feedback" would greatly benefit indies - Clever Endeavour CEO

Ultimate Chicken Horse developer Richard Atlas lays out the biggest challenges he sees facing his studio after its first success

By Brendan Sinclair

Fox buys games studio to rival its TV and movie output

Aaron Loeb tells GamesIndustry.biz why the MMO specialists at Cold Iron Studios are working on an Alien console shooter

By James Batchelor

Developer detox: How to cultivate a positive company culture

Studios offer advice on how to encourage more banter, less bullying and protect your staff from crunch

By James Batchelor

Epic Games hands out another $200k in Unreal Dev Grants

As the program nears its second birthday, Epic shares $200k between 13 new game creators

Brian Fargo creating blockchain-powered PC game storefront

Robot Cache will let gamers sell used PC games digitally for IRON cryptocurrency, with publishers keeping 70% of proceeds

By Brendan Sinclair

Ultima Underworld and the freedom to make bad choices

Why I Love: Quantum Soup's Chris Payne gets lost in the many innovations of The Stygian Abyss

By Chris Payne

Introducing Rebellion Warwick

CEO Jason Kingsley discusses the Sniper Elite firm's plans for its newly-acquired studio

By James Batchelor

Games revenues expected to reach $235bn by 2022

Could reach $170bn this year, predominantly driven by mobile and PC

By James Batchelor

Former Driveclub, Motorstorm devs form Wushu Studios

New Liverpool label staffed by Secret Sorcery team, plus Mass Effect 3 artist

By James Batchelor

The dinosaur that will save children from sexual abuse

NSPCC and Aardman tell us more about their new mobile game, Playtime with Pantosaurus

By James Batchelor

The alchemy of Remedy

Thomas Puha explains how the independent studio known for single-player AAA narratives is adapting to an industry that seems increasingly driven by other experiences

By Brendan Sinclair

Quantic Dream denies allegations of homophobia, racism and toxic studio culture

David Cage "shocked" and "outraged" as preliminary investigation by Paris public prosecutor is opened

By James Batchelor

Media Training for Beginners

Insomniac's Ryan Schneider shares tips for devs to make the most of their press interviews, from proper preparation to spotting gotcha questions

By Ryan Schneider

Spanish government confirms €6.5m grant for indie devs

More funding available following news that €2m grant had been scrapped, reviving a market that lost 30 studios last year

By James Batchelor

Japan's return to growth is good news for everyone

After a decade of decline, Japan's console market growth challenges the long-standing idea that the smartphone sector was responsible for its woes in the first place

By Rob Fahey

"We don't need to make the buffet anymore"

Typhoon Studios founder Alex Hutchinson says the way for small teams to compete with AAA is to focus on one aspect of the experience

By Brendan Sinclair

PlayStack launches new marketing and user acquisition fund

The games publisher and investor sets out its vision to 'fix' the games industry

By Christopher Dring

Video games crowdfunding raised $25m in 2017

ICO Partners estimates show only three projects raised more than $1m last year

By James Batchelor

Three reasons to soft launch your mobile game

Tappx CMO Ignasi Prat discusses the importance of rolling our your app to a few select markets before worldwide release

By Ignasi Prat

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