Representing blindness through art in Another Sight

Lunar Great Wall CEO Marco Ponte talks us through his studio's inaugural game that renders a world of darkness in the style of Monet

By James Batchelor

Fig turns a profit for some investors

Crowdfunding/investment site has provided positive returns on two of three released games, and one unreleased one

By Brendan Sinclair

Lockwood Publishing opens new UK studio in Newcastle

Industry veteran Joe Stevens to lead team of former Ubisoft colleagues

By Haydn Taylor

Microsoft: 'We're growing our gaming business beyond the console'

The company lays out its vision to attract two billion gamers by 2020

By Christopher Dring

Jack Tretton launches indie investment fund

Interactive Gaming Ventures funding projects for a stake of the IP, looking for reliable returns more than swinging for the fences

By Brendan Sinclair

Virtuos planning $30m investment in new studios by 2020

Outsourcing firm tells about its plans following $15m funding round and new Singapore HQ

By James Batchelor

Google opens up Maps data for developers to build mixed reality games

Google Maps API grants access to accurate, living model of the world to serve as foundation for games

By Haydn Taylor

Facebook Instant Games platform opens up to all developers

After nearly 18 months in closed beta, Instant Games opens up to developers with a host of new features

By Haydn Taylor

Re:Legend - the story behind Southeast Asia's biggest ever Kickstarter

Brothers DC and Welson Gan abandoned mobile to chase their "dream game", and now they're poised to become SE Asia's biggest indie success story

By Matthew Handrahan

Fears of Bethesda legal action prompts cancellation of Fallout 3 remake

Capital Wasteland scrapped as modders seek to maintain a good relationship with Elder Scrolls publisher

By James Batchelor

Google Cloud teams with Ubisoft for open-source game server project Agones

Companies invite developers to work together on enabling smoother matchmaking and multiplayer for games of all sizes

By James Batchelor

GAIN to connect game arts programs worldwide

Hand Eye Society's Jim Munroe establishes Game Arts International Network as a resource for existing organizations and a way to nurture new ones

Halo, Farmville vets from Midwinter Entertainment

Seattle studio's first project to be AI-driven shooter built on SpatialOS tech, with funding from Improbable

By Brendan Sinclair

Dune II and the three rules of a good licensed game

Why I Love: Auroch Digital design director Tomas Rawlings examines what made the seminal real-time strategy game such a massively influential success

By Tomas Rawlings

Could games development transition to a complete outsource model?

Keywords Studios CEO Andrew Day explains why the company is so active with acquisitions

By Christopher Dring

Halfbrick reportedly lays off more than half its staff

Fruit Ninja developer said to have dismissed up to 30 employees, with fewer than 30 remaining at the studio

By James Batchelor

Valve introduces subscription model to Dota 2

$3.99 a month subscription "an evolution of the Majors Battle Pass" says Valve

By Haydn Taylor

PUBG Corp acquires MadGlory to enable community developer tools

New subsidiary will launch online portal for custom-made APIs, matchmaking engines and esports systems

By James Batchelor

Jobs Roundup: Drew Karpyshyn leaves BioWare (again)

Also, Naughty Dog promotes Neil Druckmann, Randy Pitchford joins Fig board, and key hires at Klang

By James Batchelor

Fully restored GameFront relaunches

Modding hub is back online after two years, with completely restored content and new features

By Matthew Handrahan

What's the story at Wooga?

CEO Jens Begemann explains the reasoning for the casual games studio's plan to focus on story-driven games

By James Batchelor

Devs of violent games in White House reel "should be ashamed" - Spector

Warren Spector calls supercut of gory titles "simply disgusting," says those titles hurt the industry

By Brendan Sinclair

Outpost wants to mix games with reality TV

CEO Wright Bagwell says incorporating an audience and fame leaderboards into the studio's SOS survival game "radically changes" player behavior

By Brendan Sinclair

"I'm never going to take your booby games away from you"

Ubisoft and Microsoft Women in Gaming panel pushes for clarity on how feminism fits into gaming

By Brendan Sinclair

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