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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Fire Emblem Heroes summer revenue up 34 per cent over 2017

Sensor Tower data shows Nintendo's hit mobile game earning $63 million in July and August

By Matthew Handrahan

EA Bioware commits to free story DLC for Anthem

"We want people to be able to experience the same stories so none of that is going to be locked"

By Matthew Handrahan

Amazon hits $1 trillion market cap one month after Apple

Online giant becomes second ever company to reach the milestone

By Matthew Handrahan

Two Point Hospital patch removes Denuvo anti-tamper software

Two Point Studios swaps in Steam DRM for its celebrated simulation debut

By Matthew Handrahan

Rainbow Six Siege follows Fortnite with 2-Step Verification

Ubisoft offers free skin to incentivise sign-ups for Uplay security measure

Reinventing God of War was a battle against doubt

At Devcom 2018, creative director Cory Barlog detailed the troubled evolution of a modern masterpiece

By Matthew Handrahan

2K Games alters NBA 2K MyTeam mode to comply with Belgian loot box laws

UPDATE: Publisher also removes premium currency card packs from Dutch version, "disagrees with this position" in both nations

By Matthew Handrahan

Fortnite's five-month iOS revenue on par with Clash Royale

Epic's blockbuster reaches $200 million revenue on the App Store, according to Sensor Tower estimates

By Matthew Handrahan

Blizzard: "Who is your 'Red Shirt Guy'?"

At Devcom this week, Blizzard's Saralyn Smith advised developers to find and celebrate the stars in their communities

By Matthew Handrahan

Shuhei Yoshida's first play of God of War - "He was horrified"

At Devcom 2018, creative director Cory Barlog laid out the difficult user responses to the in-development God of War, from both playtesters and SIE's top brass

By Matthew Handrahan

Six talks to watch at Devcom 2018

The pre-Gamescom developer conference will explore loot boxes, the line between satisfaction and addiction, and the emotional journey in creating God of War

By Matthew Handrahan

Paradox Interactive's record Q2 revenues marred by declining profits

Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line

By Matthew Handrahan

Sekai Project hit by significant layoffs

CEO confirms "many" of its staff have been let go, employee reports suggest entire LA office has been closed

By Matthew Handrahan

Sumo Digital acquires The Chinese Room

Brighton-based developer of Dear Esther becomes the fifth Sumo Digital studio

By Matthew Handrahan

Whole new worlds: Improbable's tech lets smaller studios think big

With Mavericks and Seed, Automaton and Klang Games are using SpatialOS to redefine what it means to be massively multiplayer

By Matthew Handrahan

Monster Hunter World PC release pulls in record number of concurrent Steam users

More than any other new game in 2018, and enough to make Steam Charts' all-time top ten

By Matthew Handrahan

Game Maker 2 Nintendo Switch export is now in open beta

More than 1,000 developers have contacted YoYo Games about the feature

Nintendo Switch Online coming in "the second half" of September

The Switch's delayed online service gets its most specific launch window to date

By Matthew Handrahan

Germany relaxes stance on Nazi symbols in video games

Like films, games featuring "unconstitutional" symbols can now be submitted for age-rating in Germany

By Matthew Handrahan

"Flooding the market with Nazi symbols is not something we want"

Game MD Felix Falk on the long struggle to allow games tackling Nazism and its imagery to be rated in Germany, and the responsibility of being part of "the social discourse"

By Matthew Handrahan

Maple Story M hits five million downloads in two weeks

Nexon's mobile title is also the top-grossing game in five countries on iOS

Magic Leap One Creator Edition now available for $2,295

The hyped mixed reality startup shows its hand at last

By Matthew Handrahan

Square Enix sees revenue and profit tumble in quiet Q1 for games

Octopath Traveler's successful launch on Switch will make for a happier Q2

By Matthew Handrahan

WildWorks' Animal Jam hits $150 million lifetime revenue

Kids MMO launched eight years ago, mobile version has earned $20 million of the total

By Matthew Handrahan

Netmarble's Lineage 2: Revolution has seen $1.3 billion in player spending

Sensor Tower data indicates the importance of the mobile RPG to Netmarble's business

By Matthew Handrahan

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