CD Projekt Red expects at least 50% of early sales to be digital
Articles by Matthew Handrahan - Page 2
Matthew Handrahan, Editor-in-Chief
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
Recent articles by Matthew Handrahan
Publisher Perfect World says milestone includes both the base game and its DLC
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Monthly "Fortnite Crew" service includes a Battle Pass and 1,000 V-Bucks to spend each month
The Last of Part 2 named Ultimate Game of the Year, Supergiant's Hades picks up Critic's Choice prize
Game.Learn.Grow. toolbox helps teachers to integrate games like Assassin's Creed and Minecraft in their classes
First year of the GameHERs recognises "women in all aspects of gaming"
Playful Studios says the milestone excludes the first game's Oculus Rift pack-in deal
CFO Tim Stuart points to summer next year for the supply profile meeting the demand profile"
Polish conference introduces new "Pay What You Like" model for all tickets
Sucker Punch's game is the fastest selling new IP for the PS4 from a Sony first-party studio
Tomas Sala on emerging from a period of darkness and struggle to create an aspirational indie game of rare ambition
IO Interactive's venerable series debuted 20 years ago, with a new game due next year
Phil Spencer disregards tendency to declare "a winner and... a loser" between sales of Xbox and PlayStation
Critics agree that Valhalla is one of the very best Assassin's Creed games, but its underlying themes are tainted by Ubisoft's year of scandal
Critics agree that Sony's PS5 transcends on-paper comparisons to Xbox, and is the only new console that "feels" next-gen from the first moment
CEO Andrew Wilson says "six new FIFA titles" are in development on mobile for "new genres and new markets"
Blizzard Entertainment throws open the doors of its first online conference to fans
Xbox players were being targeted through "random party invites" in multiplayer titles
Canadian studio behind For the King becomes Curve's second studio acquisition
Passion Capital leads investment in new firm offering finance to games studios wishin to avoid equity funding
GAME and Smyths won't have stock available for those without pre-orders
Tencent and TiMi Studios' MOBA sets a new record across 2020
Employee headcount was on the rise between November 2018 and April 2020