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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Italian trade body rebrands to IIDEA

AESVI looks towards international recognition as Italian Interactive Digital Entertainment Association

By Matthew Handrahan

Make-A-Wish launches GameStars charity intiative

UK branch of the charity will make it simpler for the games community to raise money

By Matthew Handrahan

Starbreeze looks toward Payday 3 with $5m share sale

New series A shares are equivalent to 30% of voting rights in the embattled Swedish publisher

By Matthew Handrahan

Fortnite and FIFA honoured at the Game Shaker Awards 2020

Esports Bar Cannes event also gave awards to Riot Games and Astralis Group

By Matthew Handrahan

Dreams: Critical Consensus

Media Molecule dives deeper into its Play, Create, Share concept, and the critics salute a monumental achievement

By Matthew Handrahan

"The people in the suits, in the expensive boardrooms, are nerds now"

At the Yorkshire Games Festival, Mike Bithell discussed John Wick Hex as part of a positive shift in the way movie licenses are handled

By Matthew Handrahan

Untitled Goose Game wins Game of the Year at DICE Awards 2020

House House received three awards, while Remedy Entertainment won four for Control

By Matthew Handrahan

Australian games industry bodies set to merge

Australian Game Developers Association and Interactive Games & Entertainment Association to become one entity, pending a vote by their members

New Zealand's games industry has doubled revenue in two years

National industry earned more than $200m in revenue in the last fiscal year, but investment and skills remain impediments to growth

By Matthew Handrahan

Take-Two stock slumps following Dan Houser's departure from Rockstar

Publisher's share price has increased eight-fold since the day that Grand Theft Auto V launched

By Matthew Handrahan

Sega lowers full-year forecast on soft Q3 packaged sales

Mario & Sonic, Persona 5 Royal, and New Sakura Wars all launched in the quarter, but packaged sales did not meet expectations

By Matthew Handrahan

The games industry continues to rally behind Australian bushfire relief

Update: Pearl Abyss joins Activision, Wargaming, 2K, Bethesda and PlayStation in fundraising efforts

By Matthew Handrahan

Monster Hunter World: Iceborne boosts profits at Capcom

Strong digital sales lead to best ever nine-month "profit levels" at the Japanese publisher

By Matthew Handrahan

Mediatonic to close Fable Fortunes servers in March

This year marks the end of the Fable card game's six year run

Mediatonic to open Leamington Spa studio

Fall Guys developer aims to reach 60 employees in its new premises by 2022

Supercell backs new mobile studio formed by EA DICE veterans

Stockholm-based Wild Games breaks cover to announce $1.1m investment

By Matthew Handrahan

PlayStation game sales pass one billion units

More than 1.18 billion first- and third-party PlayStation games had been sold as of January 31, 2020

Koei Tecmo games profits slide in slow Q3

A single retail release kept revenue at a standstill, but a busier quarter lies ahead

By Matthew Handrahan

Bigben Group forms new entity ahead of planned IPO

Nacon will unite accessories and games publishing assets in a proposed listing on the Euronext exchange

By Matthew Handrahan

Com2uS leads new investment round in Skybound Entertainment

C Ventures and Third Wave Digital were also involved in the round, new The Walking Dead mobile game confirmed

By Matthew Handrahan

London Venture Partners backs Coda with $4m seed funding

Mobile publishing platform is pitched at smaller developers with free-to-play, casual games to bring to market

By Matthew Handrahan

Digital Bros. to buy Starbreeze assets from Smilegate

The €19.2m deal will give Italian publisher 30% of Starbreeze stock and 40% of voting rights

By Matthew Handrahan

Tencent bids to acquire 100% of Funcom

Proposed deal would value the Norwegian studio at around $148 million

By Matthew Handrahan

Games of the Year 2019: The Outer Worlds

Obsidian Entertainment's RPG showed what the studio can achieve with the time and space to express its talent

By Matthew Handrahan

Ubisoft Just Dance campaign raises 60k for Alzheimers Research UK

Campaign to mark the tenth anniversary of Just Dance doubled its initial target

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