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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

"Designing with marketing in mind" in Move or Die

At the Dev Play conference, Nicolae Berbece described taking Move or Die from a humble Flash game to an audience of over 500,000 people

By Matthew Handrahan

Lords Mobile dev I Got Games opens new office in Jakarta

New office will handle operations, biz dev and marketing for Indonesia

Skybound "fully expect" third episode of The Walking Dead's final season to launch this year

CEO Ian Howe said reuniting the Telltale team is difficult due to people moving on, and others not wanting to come back

By Matthew Handrahan

Loot Crate launches monthly indie game subscription

Loot Play subscribers will get five games each month for $10, but only one will be revealed before launch

By Matthew Handrahan

Games4EU preps anti-Brexit letter for more than 200 MPs

Pro-EU body seeks signatories from the industry and the public for open letter

Former Rockstar and Telltale dev says "time for change" on crunch culture

Job J. Stauffer recalls harsh work culture on GTA IV, cites "dozens" of other devs with similar experiences

By Matthew Handrahan

Gaea makes 20% investment in Behaviour Interactive

Leading Canadian indie cites expansion in China as motivation for the deal

By Matthew Handrahan

Epic sues two YouTubers over Fortnite cheats

Brandon Lucas and Colton Conter stand accused of promoting and selling cheats for the hit game

By Matthew Handrahan

Seriously reaches $150 million lifetime revenue

September was the Best Fiends developer's best month yet for revenue

By Matthew Handrahan

Steam adds language support for Vietnamese and Latin American Spanish

Valve's platform now supports 28 different global languages

Yager: "We're taking everything we've learned into The Cycle"

Timo Ullmann on combining the skills learned from Spec Ops: The Line and Dreadnought on Yager's first owned original IP

By Matthew Handrahan

Mojang is open sourcing some of Minecraft's code

Code will be available as libraries for use in mods and personal projects

Magic Leap wants to avoid a takeover and go public

CEO Ronny Abovitz believes an IPO would be "the best thing for the creative community"

By Matthew Handrahan

Starbreeze CFO Sebastian Ahlskog steps down

Former Remedy CFO Mika Reini will hold the position temporarily while a permanent replacement is found

By Matthew Handrahan

Magic Leap indie developer grant programme to launch this year

Successful applicants will receive "support to accelerate their development"

Forza Horizon 4 gets 2m players in first week

Playground's celebrated racing game reaches milestone across Xbox Game Pass, Xbox and Windows 10

Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

My.com: "Launching on console is shaping how the whole company looks at games"

Omer Karakayali on moving Mail.ru's gaming portfolio from a focus on Russia and the PC to a multiplatform, global stage

By Matthew Handrahan

Epic to launch "Support-A-Creator" Fortnite initiative

Creators will receive $5 for every 10k in-game currency spent by individual players until the end of the year

By Matthew Handrahan

More Halo leads and Fumito Ueda join Reboot Develop Blue 2019 line-up

Bungie Studios' Evan Nikolich and Jason Sussman among a wave of speakers that includes Improbable's Bill Roper, Remedy's Tero Virtala and Subset Games' Justin Ma

By Matthew Handrahan

Romanian government boosts games industry with €94 million tech fund

A huge new fund was revealed at Dev.Play 2018 today, pointing to a bright future for the country's game developers

By Matthew Handrahan

Housemarque goes battle royale: "We've had pushback, and we're expecting more"

Mikael Haveri and Henri Markus on the fan reaction to the studio's long anticipated new direction, and how Stormdivers will grow beyond battle royale

By Matthew Handrahan

Oculus Quest will "end up competing with the Nintendo Switch as a device"

CTO John Carmack says the hardware is not powerful enough to compete with Xbox One or PS4

By Matthew Handrahan

PlayStation All-Stars Battle Royale is going offline next month

Warhawk and Twisted Metal will also lose online features on October 25

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