Articles by Rob Fahey - Page 2
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future
The most powerful console ever built has an understated launch week - but Microsoft's strategy makes sense, and signals that it's in this game for the long haul
Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up
As many top studios focus on multiplayer, service-based games, does the business case for narrative-driven single-player titles still add up?
Exiting the EU is one of the biggest challenges the UK games sector has ever faced; the industry desperately needs its access to skilled staff to be protected
Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line
On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix
The risk posed by PewDiePie's outbursts isn't confined to his career; Google won't tolerate a sector that keeps dragging down YouTube's commercial prospects
Once the biggest company in mobile gaming, the Angry Birds creator now plans an IPO far more modest than its past ambitions
With strong partnerships and control of the Windows ecosystem, is Microsoft positioned to win the VR/AR race in the long run?
Mismanaged since poor decisions on Mass Effect 3, one of EA's big franchises has bowed out for now. How did such a well-loved series decline so fast?
Hideki Kamiya says Platinum has been "rescued" by NieR: Automata; but games like Platinum's remain at risk from collapsing prices outside AAA
If we're serious about tackling harassment of developers, start with the culture of angry entitlement encouraged by many media figures
Videogames' complex nature makes them perhaps the worst possible medium for crowdfunding - and consumers seem to be catching on
Still topping charts four years after launch, GTAV is unprecedented - perhaps the first game to ever enter the public consciousness in this way
As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations
Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?
Much has changed for the better in the years since "EA Spouse" lamented the industry's awful working conditions; but there's plenty still to do
Last year smartphones were set to be Nintendo's saviour; with the successful launch of Switch the calculus has changed
Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market
With Sony and Microsoft seemingly on cruise control, Ubisoft and Nintendo could steal the show simply by rejecting conservatism
We're celebrating a milestone this weekend as founding editor Rob Fahey reflects on what inspired the site's creation and what keeps it going
With 4K TV adoption still low, crafting a message around console hardware that includes most consumers is a tricky balancing act
As cash flows in from Final Fantasy titles in the Japanese mobile market, is Square Enix losing its drive to build new IP and conquer overseas markets?
Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look