Articles by Rob Fahey - Page 2
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
Videogames' complex nature makes them perhaps the worst possible medium for crowdfunding - and consumers seem to be catching on
Still topping charts four years after launch, GTAV is unprecedented - perhaps the first game to ever enter the public consciousness in this way
As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations
Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?
Much has changed for the better in the years since "EA Spouse" lamented the industry's awful working conditions; but there's plenty still to do
Last year smartphones were set to be Nintendo's saviour; with the successful launch of Switch the calculus has changed
Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market
With Sony and Microsoft seemingly on cruise control, Ubisoft and Nintendo could steal the show simply by rejecting conservatism
We're celebrating a milestone this weekend as founding editor Rob Fahey reflects on what inspired the site's creation and what keeps it going
With 4K TV adoption still low, crafting a message around console hardware that includes most consumers is a tricky balancing act
As cash flows in from Final Fantasy titles in the Japanese mobile market, is Square Enix losing its drive to build new IP and conquer overseas markets?
Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look
If Sony really has lost interest in PSVR, it's a major strategic blunder from a company about to face tough competition for the first time this generation
Hearthstone, which hit 70m users this week, is an example of a rare beast - a successful attempt at nurturing start-up style innovation within a big company
Vivendi, Tencent, Softbank, Activision; the list of companies with billion-dollar shopping lists continues to grow. Is Disney next?
Nintendo's strategy for its new console is both familiar and brand new; as a result, there are many confused and even conflicting expectations for its first year
Sony's exclusive slate is streets ahead of the competition, but it's the uphill battle to reach the next 50 million consumers that really matters
Shuttering Greenlight was long overdue - but its replacement, Direct, is no panacea for problems facing digital storefronts
From Trump to Brexit to the rise of anti-globalisation rhetoric, the conditions that allow games companies to do business are under attack
Resident Evil 7 is a great coup, but the company must prove the platform isn't going the way of PS Move
New hardware, new approaches and new directions; three areas in which the industry will evolve significantly this year, and one that will remain stagnant
Oculus establishing PC and mobile VR as separate units is a good move for the future - but VR platform holders need to do a better job of selling the present
Games & Politics in 2016: The movers behind this year's resurgence of fascism cut their teeth radicalising young men in videogame communities
Japan in 2016: The world's most lucrative and vibrant mobile market is an uneasy bedfellow for a beloved but troubled console sector
As top games under perform, the industry must prepare to shift with consumer behaviour