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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

"Accessibility" and "difficulty" aren't the same thing | Opinion

The debate about Sekiro rapidly descended into straw-man bashing over "easy modes" -- differently abled gamers' needs are being lost in this mess

By Rob Fahey

Pre-order refunds could force publishers to shift priorities | Opinion

If a bad or unfinished product isn't cushioned by revenues from pre-orders, it changes the arithmetic of launching games -- for the better

By Rob Fahey

Apple's Arcade can succeed - if it aims at families | Opinion

New service can avoid joining a decade of “noble failures” trying to create alternatives to F2P by focusing on children and parents

By Rob Fahey

Google Stadia can succeed if it follows Fortnite's footsteps | Opinion

Pitching the new streaming service as a competitor to PlayStation is bound to failure, but there is a market that Google could cultivate and own

By Rob Fahey

Kicking off the streaming wars | Opinion

GDC 2019: Industry giants have decided that the medium's future lies in streaming - but success is far from assured even for enormous players like Google and Amazon

By Rob Fahey

Anthem's launch and the power of the sunk-cost fallacy | Opinion

Bioware's latest is one of the most egregiously unfinished and broken launches in many years, but these games often get free pass - for now

By Rob Fahey

Is Red Dead Redemption Online tanking Take-Two's share price? | Opinion

Despite fantastic sales, Take-Two can't catch a break - perhaps because investors expected RDR2 to be something it simply isn't

By Rob Fahey

Crackdown 3 shows a vision of the future | Opinion

The new Xbox title points toward the radical changes that Game Pass will bring to the industry's commercial and cultural landscape

By Rob Fahey

Stubbornness over cross-play reminds us of bad old Sony | Opinion

After opening up cross-play for major titles, Sony is now dragging its feet -- putting smaller developers at a disadvantage and confusing its consumers

By Rob Fahey

Fortnite alone can't explain tumbling game stocks

The industry's biggest firms have lost around 13% of their value in the past week, and many are down a third in recent months

By Rob Fahey

Epic vs Steam: Exclusives raise the stakes | Opinion

Epic is Steam's first real competitor in years - with console-war style exclusive tactics being a controversial, but fair, escalation of the struggle

By Rob Fahey

Talking up the positives about gaming | Opinion

Hbomberguy's wonderful charity Twitch marathon has made headlines -- let's boost these stories, instead of letting trolls and misanthropes define our medium

By Rob Fahey

Changing industry economics let Bungie forge a new destiny | Opinion

The idea of a developer operating an expensive online game would once have seemed ludicrous -- Bungie's new independence shows how much has changed

By Rob Fahey

Free-to-play shutdowns risk a consumer backlash in 2019 | Opinion

Aggressive closures of underperforming free-to-play games has resulted in more virtual “property” being destroyed -- a backlash is looming

By Rob Fahey

The UK industry stares down a Brexit disaster

2018 in Review: There are no silver linings to Brexit for the UK industry, as uncertainty and the threat of No Deal create a difficult business climate

By Rob Fahey

Epic has actually listened to developers

An attractive revenue share isn't Epic's biggest promise for its new digital store; for many creators, a platform free of Steam's often-abused community features is essential

By Rob Fahey

Nintendo bets heavily on the holidays

While Sony and Microsoft have spread sales over the year, Nintendo is laser-focused on the holiday season - and this year it needs every Switch sale it can get

By Rob Fahey

When does an homage become a rip-off?

Legal or not, Epic Games' uncompensated copying of other creators' dances in Fortnite has called the company's morality into question

By Rob Fahey

Pokémon's strategy is cross-generational

By balancing nostalgia for parents with appeal to children, Nintendo hopes to create gaming's first cross-generational franchise

By Rob Fahey

Blizzard acknowledges the mobile reality

Diablo Immortal didn't go down well at Blizzcon, but Blizzard's Asian following makes a high-profile mobile strategy a necessity, not an option

By Rob Fahey

Has the VR boom hit a wall?

Enormous progress has been made in headset design and software development for VR - but without a major technological leap forward, current devices won't reach the mass market

By Rob Fahey

100-hour weeks mean bad management, not passion

Rockstar may not be the hell it's been portrayed as - but we need to stop lionising long overtime and start seeing it as a shameful sign of failure

By Rob Fahey

The Xbox Tanker is turning

It takes years for a console platform to win back hearts and minds, but Xbox is finally getting there; now it needs to find and promote its unique difference

By Rob Fahey

Dragalia Lost is a turning point for Nintendo

After focusing on mobile games based on established IPs, Nintendo's launch of an original IP unashamedly focused on the Japanese market is a major departure

By Rob Fahey

Telltale Games and the lure of the cliff edge

Disastrous studio collapses are a fixture of the industry - and that won't change until we stop celebrating the brinksmanship of executives

By Rob Fahey

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