Sections

Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

PUBG vs Fortnite: Let the market decide

A court case in South Korea revives the old question of whether a game concept deserves legal protection - but 'clone wars' should be settled in the market, not the courtroom

By Rob Fahey

Sony's PlayStation 5 hints confirm an eight-year PS4 lifespan

Rejecting hardware updates in favour of a full generational refresh, Sony implies a PS4 successor will come in 2021 - but how big a leap can that offer?

By Rob Fahey

Reassessing the legacy of PlayStation Vita

As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential

By Rob Fahey

Nintendo still won't commit to online services

"Netflix for retro games" would be a huge selling point for the Switch - but Nintendo's reticence to commit to online services will stop it happening

By Rob Fahey

Why do mobile games get a 'free' pass?

The mainstream media launches attacks on Fortnite's business model, but ignores more egregious behaviour in mobile - does this reflect a bias?

By Rob Fahey

Self-regulate loot box mechanisms - while you still can

As European states begin ruling against loot boxes, this is the industry's last chance to prove it can be trusted to regulate itself

By Rob Fahey

Sony's studios continue their winning streak

The success of the PS4's excellent first-party experiences belie the commercial challenges single-player titles still face

By Rob Fahey

Battle Royale threatens a repeat of the MOBA bloodbath

With around a dozen Battle Royale titles set for release by the end of this year, developers need to be realistic about their chances of wresting market share from PUBG and Fortnite

By Rob Fahey

Finding the PC game consumers of tomorrow

As smart devices replace PCs in homes and bedrooms, Steam Machines - or something like them - could play a key role in securing the market's future consumers

By Rob Fahey

Blockchain is games' new tech obsession

Early tech adoption is part of the essence of the games industry - but proposals to integrate blockchain into companies' businesses, not just their games, should give us pause

By Rob Fahey

For Ubisoft it's goodbye Vivendi, hello Tencent

China's largest technology company, Tencent, is taking on 5% of Ubisoft - continuing its progress into becoming by far the largest game company most gamers have never heard of

By Rob Fahey

Is a degree in games the best way into the industry?

The number of students studying game-related subjects in the UK has doubled in just a few years; while some established courses are great, students still need to be cautious about their choices

By Rob Fahey

What would Trump's trade war mean for the games business?

The high-profile summit on game violence is a paper tiger; the industry should take the opportunity to persuade the President on trade issues instead

By Rob Fahey

Can Metal Gear survive?

With weak sales, bad word of mouth and almost zero marketing support, Konami's first attempt at a post-Kojima Metal Gear suggests a tough road ahead for the franchise

By Rob Fahey

Nintendo's disappointing year on mobile

Smartphone games are proving to be a challenge for Nintendo - and the problems are more basic than a failure to embrace F2P

By Rob Fahey

Learning to love older games

The recent boom in remastered games isn't just business as usual; it signifies an underlying shift in how consumers value older games

By Rob Fahey

Planning for the end of the one-hit wonder

The mobile gaming landscape is filled with giant companies living off the back of a single, enormous hit title - but how many are planning effectively for when that title starts to decline?

By Rob Fahey

Capcom's hunt for a global audience

Monster Hunter was perhaps the best example of a “big in Japan” game - until Capcom's persistence and confidence finally paid off this week

By Rob Fahey

Microsoft's new weapon in the console war

Adding new games to Xbox Game Pass at launch is a bold move that says more about Microsoft's determination to keep hard on Sony's heels than its long-term strategy

By Rob Fahey

The heavy cost of toxic work culture

Regardless of the truth of the allegations of harassment and toxicity at Quantic Dream, many in the industry will have found the claims all too familiar

By Rob Fahey

Japan's return to growth is good news for everyone

After a decade of decline, Japan's console market growth challenges the long-standing idea that the smartphone sector was responsible for its woes in the first place

By Rob Fahey

Regulators eye game monetisation in 2018

Controversy over monetisation of games isn't going away, and it's likely to reach the corridors of government sooner rather than later

By Rob Fahey

2017: Celebrating the bright spots

It may not have been a superb year overall, but expectations were defied and challenges overcome with creativity and passion in 2017

By Rob Fahey

Brexit's shadow looms over 2018

A lack of recognition of the games industry's needs from government have created concerns over hiring and trade that will continue into next year

By Rob Fahey

Pushing the trolls back under the bridge

Dealing with abusive behaviour and trolling in games is an old problem, but rarely has the issue been so serious, or the responses so lacking, as in 2017

By Rob Fahey

Subscribe to the GamesIndustry.biz Newsletters