Articles by Rob Fahey - Page 2
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
The mobile gaming landscape is filled with giant companies living off the back of a single, enormous hit title - but how many are planning effectively for when that title starts to decline?
Monster Hunter was perhaps the best example of a big in Japan game - until Capcom's persistence and confidence finally paid off this week
Adding new games to Xbox Game Pass at launch is a bold move that says more about Microsoft's determination to keep hard on Sony's heels than its long-term strategy
Regardless of the truth of the allegations of harassment and toxicity at Quantic Dream, many in the industry will have found the claims all too familiar
After a decade of decline, Japan's console market growth challenges the long-standing idea that the smartphone sector was responsible for its woes in the first place
Controversy over monetisation of games isn't going away, and it's likely to reach the corridors of government sooner rather than later
It may not have been a superb year overall, but expectations were defied and challenges overcome with creativity and passion in 2017
A lack of recognition of the games industry's needs from government have created concerns over hiring and trade that will continue into next year
Dealing with abusive behaviour and trolling in games is an old problem, but rarely has the issue been so serious, or the responses so lacking, as in 2017
Consumer annoyance over micro-transactions doesn't change the fact that every major publisher is shifting business model wholesale in that direction
The IP powerhouse values protecting that IP over any business relationship - as firms working on those properties would do well to remember
Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future
The most powerful console ever built has an understated launch week - but Microsoft's strategy makes sense, and signals that it's in this game for the long haul
Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up
As many top studios focus on multiplayer, service-based games, does the business case for narrative-driven single-player titles still add up?
Exiting the EU is one of the biggest challenges the UK games sector has ever faced; the industry desperately needs its access to skilled staff to be protected
Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line
On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix
The risk posed by PewDiePie's outbursts isn't confined to his career; Google won't tolerate a sector that keeps dragging down YouTube's commercial prospects
Once the biggest company in mobile gaming, the Angry Birds creator now plans an IPO far more modest than its past ambitions
With strong partnerships and control of the Windows ecosystem, is Microsoft positioned to win the VR/AR race in the long run?
Mismanaged since poor decisions on Mass Effect 3, one of EA's big franchises has bowed out for now. How did such a well-loved series decline so fast?
Hideki Kamiya says Platinum has been "rescued" by NieR: Automata; but games like Platinum's remain at risk from collapsing prices outside AAA
If we're serious about tackling harassment of developers, start with the culture of angry entitlement encouraged by many media figures
Videogames' complex nature makes them perhaps the worst possible medium for crowdfunding - and consumers seem to be catching on