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Rebekah Valentine, Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

Joy-Con drift lawsuit denied dismissal, but referred to arbitration

18 plaintiffs have joined suit against Nintendo, claiming unfair and deceptive business practices

By Rebekah Valentine

Conducting the interactive opera of Evergreen Blues

David Su and Dominique Star on the musical design of their free, co-op song suite

By Rebekah Valentine

GDC offers talks for free following event cancellation

Previously-accepted talks will be streamed via Twitch next week, and archived for free in the coming weeks

By Rebekah Valentine

Dragon Ball Z: Kakarot sells over 2m copies

Bandai Namco's action RPG reaches milestone less than two months after launch

Frontier Developments signs exclusive license for multiple F1 management games

A total of four games are planned, with the first anticipated in F1's 2022 racing season

By Rebekah Valentine

PUBG CEO reportedly will also lead parent group Krafton Game Union

Current Krafton CEO Kim Hyo-sub to resign amid push for next big hit

By Rebekah Valentine

Mod.io raises $1m in seed funding

Funding round led by Play Ventures to support store expansion, platform support

Disruptor Beam lays off nine as it pivots away from game development

Final game project canceled, company to focus solely on Disruptor Engine platform

By Rebekah Valentine

2K partners with the NFL to create multiple, non-simulation football titles

Publisher looks to create football games that are "accessible and approachable" to a broader audience

By Rebekah Valentine

Bungie will no longer sell randomized loot boxes in Destiny 2

Bright Engrams will still be available through the game's free season pass

By Rebekah Valentine

Game Connection America 2020 postponed due to COVID-19 concerns

Last-minute decision made following updated health recommendations from San Francisco leadership

By Rebekah Valentine

Activision unveils standalone Call of Duty battle royale

Warzone launches tomorrow, will be free-to-play with microtransactions including $10 battle pass

By Rebekah Valentine

Yes, Your Grace earns $600k in opening weekend

No More Robots head Mike Rose suggests game's 80k Steam wishlists heavily impacted launch sales

Bethesda wants to bring humanity to Fallout 76 through NPCs

Wastelanders designer Ferret Baudoin on why a game populated with real people needs fake ones for a more human experience

By Rebekah Valentine

City of Austin cancels SXSW 2020, citing COVID-19 concerns

Twitchcon Amsterdam also joins growing roster of canceled events

By Rebekah Valentine

Five lessons for developers from the GamesIndustry.biz Investment Summit

Panelists and speakers offer tips and advice for pitching game ideas to publishers and investors

By Rebekah Valentine

Iam8bit resigns as E3 2020 creative director

Update: Iam8bit declines to cite reasons for departure, ESA issues statement

By Rebekah Valentine

Take-Two CEO says COVID-19 could spark long-term change in remote work

Strauss Zelnick: "A lot of us who were skeptical about remote work are going to be less skeptical about it"

By Rebekah Valentine

The Last of Us is being adapted into an HBO series

Creative director Neil Druckmann onboard as executive producer with Chernobyl creator Craig Mazin

By Rebekah Valentine

ESA moves ahead with E3 2020 despite coronavirus concerns

Update: Los Angeles declares state of emergency, E3 team "actively assessing" the situation

By Rebekah Valentine

Yumi Yang named new head of Sony Santa Monica Studio

God of War studio nets new lead after Shannon Studstill departs for Stadia

By Rebekah Valentine

Zordix acquires Invictus Games

Swedish publisher doubles in size with addition of Hungarian mobile developer

By Rebekah Valentine

Designing the end of all Longing

Studio Seufz's Anselm Pyta talks about his 400-day exploration/idle game, and the importance of time, empathy, and endings

By Rebekah Valentine

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