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Rebekah Valentine, Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

At Schell Games, culture is the antidote to crunch and conflict

CEO Jesse Schell and four of the studio's original executives discuss the importance of stability, team-building, and open communication

By Rebekah Valentine

Wasteland 3 investors will receive lump payout following studio acquisition

Microsoft's acquisition of inXile will get Fig investors higher-than-promised dividend rate

By Rebekah Valentine

Psyonix removes paid, randomized crates from Rocket League

Replacement system will show exact items being purchased, similar to Fortnite

By Rebekah Valentine

nWay introduces blockchain solution to its development platform

Power Rangers: Legacy Wars developer adds support for unified marketplace across all nWayPlay games

By Rebekah Valentine

IGDA, IGDAF issue statement on weekend shootings in the US

Advocacy organizations defend industry following President Trump's accusations against "gruesome and grisly video games"

By Rebekah Valentine

Strauss Zelnick: Take-Two is "open-minded" on streaming, subscriptions

Despite caution on subscriptions, CEO says the company will "be where the consumer is"

By Rebekah Valentine

Borderlands 2 has sold 22 million units to date

Franchise overall has reached 48 million units, buoyed by lead-in to Borderlands 3 launch

By Rebekah Valentine

Take-Two Interactive ups full-year guidance following strong recurrent returns

Red Dead Redemption 2 has sold 25m units; NBA 2K19 has sold nearly 12m; Civilization VI over 5.5m

By Rebekah Valentine

Epic Games denounces "disturbing trend" of harassment toward its partners

Following Ooblets exclusivity deal, Epic professes commitment to supporting its partners

By Rebekah Valentine

Microsoft's Double Fine acquisition results in early Psychonauts 2 investor payout

Rate is higher than original promise, but eliminates chance to earn more on greater success

By Rebekah Valentine

Slitherine acquires Master of Magic franchise

Strategy game developer hints at publishing sequel to 1994 MS-DOS title

By Rebekah Valentine

XRDC: 59% of AR/VR developers are working on games

Oculus Rift surpassed HTC Vive this year as the top AR/VR/MR development platform

By Rebekah Valentine

Glu Mobile sees record quarterly bookings in Q2 2019

Mobile publisher lowers full-year guidance to "reflect the timing of new launches"

By Rebekah Valentine

Tencent launches its cloud services on WeGame in China

Moonlight Blade, Chinese Parents, Blood of Steel, others can be played instantly on the service without download

By Rebekah Valentine

Nintendo and Tencent working to localize Switch games for China

No Switch software has been approved by Chinese government so far, four games shown at ChinaJoy 2019

By Rebekah Valentine

Bridging the gap between games and non-gamers with Twelve Minutes

Creator Luis Antonio on the game's conception and evolution, and his hopes to uplift the Portuguese games industry

By Rebekah Valentine

Google testing 'Play Pass' subscription for Android

For $5/month, users would get access to a number of premium apps

By Rebekah Valentine

GTA Online's Diamond Casino & Resort update brought in record player numbers

Rockstar's latest update saw the biggest single day/week in game's history, six years after launch

By Rebekah Valentine

Xbox One S All-Digital Edition has launched in China

Digital-only console will cost RMB 1,899; Xbox online services remain region-locked

Takehito Soeda: Sony essentially "founded an entire business" to bring PS4 to China

SIE Shanghai vice chairman explains the company's struggles, triumphs at gaining a foothold in the Chinese market

By Rebekah Valentine

My.Games partners with iDreamSky for mutual international expansion

iDreamSky to move into Europe, US, and Russian markets, while My.Games aims for stronger Asian presence

By Rebekah Valentine

Ninja departs Twitch for Mixer exclusivity deal

Twitch's most popular streamer moves to Microsoft's smaller, growing platform

By Rebekah Valentine

GameStop reportedly lays off over 50 amid ongoing restructuring

Retailer's "GameStop Reboot" initiative reorganizes regional districts, rendering a number of field leadership positions redundant

By Rebekah Valentine

After Japanese, Korean success, Zynga turns to China

COO Matt Bromberg: "We're trying to take a measured approach"

By Rebekah Valentine

Nearly 10,000 games added to Wishlists from Steam's Interactive Recommender

Valve implements updates to Steam Labs recommendation tools based on first round of feedback

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