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Richard Leadbetter, Technology Editor, Digital Foundry

Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He's commonly known around Eurogamer as the Blacksmith of the Future.

Recent articles by Richard Leadbetter

Tech Focus: Tablet Wars

Digital Foundry looks at the challenges Apple faces with the arrival of the Google Nexus 7 and Microsoft Surface.

By Richard Leadbetter

Sony's Cloud Platform: The New Gaming Frontier

Digital Foundry on why the Gaikai acquisition goes beyond simply streaming PlayStation games

By Richard Leadbetter

Shadow of the Colossus HD Showcase: PS2 vs. PS3 Video

13 minutes of video that emphasises the wonder of HD.

By Richard Leadbetter

Tech Focus: Second Screen Gaming

Digital Foundry takes a look at SmartGlass, the Wii U GamePad and the PS3/Vita connection.

By Richard Leadbetter

E3 2012 Xbox SmartGlass Reveal

Movie, TV and game integration for second screen gameplay revealed.

By Richard Leadbetter

Nintendo Wii U London Event: Tablet Latency Analysis Video

While perhaps not indicative of final performance - the tablet was tethered to the console - the fact is that even in a wired comparison, the GamePad had far less latency than the LG HDTV.

By Richard Leadbetter

The Xbox 720 Leak: Fact or Fantasy?

Digital Foundry presents its assessment of the controversial document

By Richard Leadbetter

Tech Focus: The Rise of Cross-Gen Development

Digital Foundry on how next year's AAA games will bridge the upcoming generational divide

By Richard Leadbetter

Unreal Engine 4 Elemental Knight Demo

Epic Games reveals the first demonstration of its next-gen technology.

By Richard Leadbetter

Tech Focus: Sony vs. the Cloud

Digital Foundry on why the time is right for Sony to join the streaming gameplay revolution

By Richard Leadbetter

Assassin's Creed Brotherhood: Gaikai vs. OnLive Face-Off Video

Quite an astonishing difference in base image quality and video encoding quality between OnLive and its upstart rival.

By Richard Leadbetter

Bulletstorm: Xbox 360 vs. Gaikai Input Lag Video

The moment that Cloud input lag matched the local experience.

By Richard Leadbetter

Tech Focus: The Quest for Console Quality Mobile Graphics

Digital Foundry on how the gap between smartphone and current gen console is rapidly closing

By Richard Leadbetter

Hawken Gaikai Demo

Bill Wagner of Meteor Entertainment demonstrates Gaikai running on an Android tablet via Gaikai.

By Richard Leadbetter

Tech Focus: Next-Gen Consoles vs. The Age of Austerity

Digital Foundry on how the console platform holders are factoring in the new economic era into their designs

By Richard Leadbetter

Tech Focus: Where Next for Intel?

Digital Foundry on the new Ivy Bridge launch and future plans for mobile and graphics

By Richard Leadbetter

In Theory: Valve's Wearable Computing Concept

Digital Foundry assess the potential of "Terminator Vision"

By Richard Leadbetter

Tech Focus: The New iPad and the Evolution of iOS Gaming

Digital Foundry on how Apple has defined the mobile market and the generational hardware leap ahead.

By Richard Leadbetter

Orbis: The Next-Gen PlayStation Takes Shape

Digital Foundry assesses the extraordinary rumours surrounding the next-gen Sony console.

By Richard Leadbetter

Tech Focus: NVIDIA's Kepler Architecture

Digital Foundry on the triumphs and challenges of the new 28nm era

By Richard Leadbetter

Battlefield 3 1080p, DX11 Ultra Settings: GTX 580 vs. GTX 680 Video

The GeForce GTX 680 is put up against its predecessor in this 1080p analysis of Battlefield 3 running at max settings.

By Richard Leadbetter

Unreal Engine Evolution

Digital Foundry looks at the ongoing development of the ubiquitous Unreal Engine 3

By Richard Leadbetter

Steam Box: Could Valve Make a Games Console?

Digital Foundry assesses the remarkable rumours surrounding an open games platform

By Richard Leadbetter

Alienware's X51: PC Gaming Invades the Living Room

Digital Foundry on why PC tech is destined for your lounge

By Richard Leadbetter

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