Dan Pearson, European Editor

A ten year veteran, Dan joined Eurogamer as a lowly admin in 2006, working his way up to senior reporter before moving over to in 2010. He covers all areas of the business, but has a particular passion for indies and new technologies. He spends much of the rest of his time killing dwarves in poorly constructed fortresses. His dog is brilliant.

Recent articles by Dan Pearson

Students of Many Forms

How the National Film and Television School is shaping the future of the UK's games industry

By Dan Pearson

PS4, Overwatch absolutely dominated games media coverage in 2016

Blizzard and Sony crushed opposition for column inches, says ICO Partners study

By Dan Pearson

Paradox profits up 27% year-on-year

Publisher's first full-year report following IPO shows healthy growth

Vainglory signs up another five esports outfits to competitor roster

Fnatic, Echo Fox, NRG, Rogue and Immortals to field dedicated mobile teams

BAFTA looking for industry applications for Guru Labs

Sign up for networking, careers advice and round tables

Kalle Kaivola joins Remote Control Productions as COO

Former Next Games and Rovio man joins multi-team business

By Dan Pearson

Applications open for BAFTA Crew programme

Body also publishes study examining success factors for underrepresented groups in the industry

By Dan Pearson

Nordic Game Conference unveils Discovery Day

Event will "focus on the innovative and artful aspects" of game design

By Dan Pearson

DeNA financials in line with expectations, level year-on-year

Quarter only feels two weeks of Super Mario Run impact, but native apps outperform browser games considerably for first time

Unity takes stand against Trumpian immigration ban

Flying affected devs to Amsterdam Unite for free and matching charitable donations

By Dan Pearson

Milwaukee County requires parks permit for Pokémon Go

Rubbish dropped by players leaves Niantic liable

The Portable Paradox

Kim Nordstrom prepares for his biggest challenge yet: bringing Paradox IP to mobile

By Dan Pearson

GameStop employees report harmful 'Circle of Life' policies

Update: GameStop CEO responds to accusations of staff pressured into misleading customers - "nothing could be further from the truth"

By Dan Pearson

UX and UI : The Invisible Art

James Chaytor of Sprung Studios on perfectionism

By Dan Pearson

Mad Catz threatened with delisting from NYSE

Company given six months to improve low share price

By Dan Pearson

King acquires data company Omniata

Firm will help casual specialist with retention and analysis

By Dan Pearson

Google opens Daydream development to all

VR device now welcoming all app submissions

Why VR might be the next weapon in the war on dementia

One company's quest to bring peace to the suffering

By Dan Pearson

Microsoft whitepaper clarifies some specs for Scorpio

ESRAM ruled out for the next evolution of XBox

Goodgame Studios laying off another 200 staff

'Refocusing' process continues at Hamburg-based casual specialist

By Dan Pearson

Bite-sized Delights

Vicky Smalley and the development of 'palate cleanser' Rocket Rumble

By Dan Pearson

Kings of the Hill

Fingersoft celebrates 40m downloads of Hill Climb Racing 2 by opening the €4m Oulu Game Campus

By Dan Pearson

How will Brexit affect your business?

Fill in UKIE's online survey to help build a bigger picture

Details emerge of Playdead split

Dispute between founders lead to payout of €7.2m for departing Dino Patti

By Dan Pearson

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