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James Batchelor, UK Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Zynga splashes $250 million on Gram Games acquisition

But Frank Gibeau tells GamesIndustry.biz recovering firm is “not on a buying spree”, pips Merge Dragons as new “forever franchise”

By James Batchelor

Valve removes school shooting game, along with developer's entire catalogue

Creator of Active Shooter identified as previously banned 'troll' developer Ata Berdiyev

By James Batchelor

Syrian refugee games developer denied UK visa ahead of awards ceremony

Path Out co-creator Abdullah Karam feels "sad and mistreated" as his misses out on Indie Prize ceremony

By James Batchelor

Echo and Little Nightmares clean up at 2018 Nordic Game Awards

Ultra Ultra's sci-fi adventure wins three categories, including Game of the Year, while Tarsier Studios' dark title takes two

By James Batchelor

What does GDPR mean for PR?

Leading UK games agencies tell us how new privacy regulations are refining their processes and better relationships with press

By James Batchelor

PlayStation's Shuhei Yoshida to keynote Develop:Brighton 2018

Sony legend will reflect on his decades-long career, GamesIndustry.biz readers get 10% discount on passes

By James Batchelor

Battlefield V ditches season pass and loot boxes, takes on Red Dead Redemption 2

Electronic Arts plans to monetise upcoming blockbuster shooter with live service and cosmetics after its arrives on October 19th

By James Batchelor

Digital Extremes' Chinese owner stealthily launches new US publisher

Athlon Games based in Burbank, owned by Leyou Technologies, and specialises in free-to-play games

By James Batchelor

Tim Schafer: “I haven't made my best game yet”

The BAFTA-winning veteran discusses why the industry needs more experimental games, and how a 50-year-old white male can be a champion for diversity

By James Batchelor

God of War helps PlayStation smash records in April NPD stats

Kratos' return was best ever launch for a PlayStation exclusive, PS4 game sales reaches new high for the month

By James Batchelor

Ant Workshop: "Accessibility does not mean making your game easier"

Dead End Job developer Tony Gowland discusses how indies can reach beyond - but still satisfy - core gamers

By James Batchelor

FIFA and Call of Duty driving viewer growth in console esports

20 million hours of console events watched in 2018 so far, but still only a fraction of esports' overall viewership

By James Batchelor

Tencent takes majority stake in Path of Exile dev Grinding Gear Games

Studio will “remain an independent company”, hopes to bring new content to Chinese players faster

By James Batchelor

Capcom experiements with streaming and new pricing in Resident Evil 7 for Switch

Cloud version of acclaimed horror title will be streamed via wifi, costs just 13 / $18 for six-month 'play ticket'

By James Batchelor

Infinity Ward has quietly been recruiting Respawn developers

Seven hires over the past year identified, includes three former IW staff

By James Batchelor

The GamesIndustry.biz Podcast: Accessibility in games, with SpecialEffect

Latest episode available now, discussing the Xbox Adaptive Controller and ways to help disabled gamers enjoy the latest titles

By James Batchelor

Paradox Q1 profits up 270% - despite only one new game release

Outgoing CEO Fred Wester says quarter shows the value of retaining loyal players with expansions and more

By James Batchelor

PlayStation Vita game production will continue in Japan

Sony confirms physical games will still be released in home market beyond March 2019

By James Batchelor

ESRB dropping short form ratings for digital games in June

Developers will still be able to get rated at no cost via IARC

By James Batchelor

Players make the game (literally) in Worlds Adrift

UK developer discusses rewriting the rules of MMO progression, avoiding exploitation with user-created content, and penis islands

By James Batchelor

Rovio's Q1 revenues hold steady at €65.7 million, but profitability is rising

Operating profit up 73% to €9.2 million and Angry Birds 2 is growing as mobile firm prepares for rising user acquisition costs

By James Batchelor

People Can Fly opens new UK, Poland studios

Bulletstorm firm brings former Ubisoft and Sniper: Ghost Warrior devs into the fold

By James Batchelor

Is Metro Exodus the latest game to flee from Red Dead Redemption 2?

THQ Nordic pushes post-apocalyptic shooter into 2019, assures that development is “progressing well”

By James Batchelor

GameStop boosted by billionaire hedge fund

Bridgewater Associates ups stake in troubled games retailer, plus new investment from quant firm Renaissance

By James Batchelor

Universal "committed to games", addresses free labour concerns over IP contest

Hollywood firm determined to build final product from Unity-partnered competition, stresses unsuccessful entrants retain rights to ideas

By James Batchelor

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