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RealGames introduces mobile solution for game porting

Aims to make cross handset development effortless, enabling wider distribution

RealGames has introduced a new mobile publishing solution, dubbed the Federation of Studios, which will allow game developers to port their games across more than 1700 mobile handsets at no up-front cost.

The offering will grant developers access to Real's EMERGE development platform, plus an integrated marketing and distribution process, arming them with all they need to deliver their game across eight different operating systems and 130 carriers and direct-to-customer distributors.

"For many small, innovative studios and publishers today, keeping up with the fragmentation and demands of the carrier market has become increasingly challenging, forcing them to focus on fewer handsets where non-carrier distribution is a viable option," said Matt Turetzky, VP of content at RealGames.

"This means lots of great games are developed for handsets like iPhone, Blackberry or Windows Mobile that don't make it into the hands of other consumers. The Federation of Studios bridges this gap by providing a simple, efficient way to reach more than two billion customers worldwide, with no entry costs required from developer partners."

Key to the efficiency of EMERGE is a business process that, in additional to porting capabilities, provides developers with QA, localisation, sales and distribution services, its makers say. All games developed using the platform will also be optimised for touch screen and tilt-enabled handsets.

FoS's first development partner is Sonic Boom. Lou Fasulo, the company's SVP of publishing, said of the technology: "At Sonic Boom, we've watched the mobile games market become increasingly complex, with App stores, handsets, and OS proliferation growing rapidly. By joining RealGames' Federation of Studios and tapping into the EMERGE platform, we'll be able to simplify the process of delivering our games to more mobile consumers around the world, while increasing our bottom line in the long run."